Reputation: 1358
I am beginner in cocos2d, but i have some experience in Objective-C and iphoneSdk. But I have a problem in my application that I can not figure out what the error..
I have a CCLayer (Anime), which shows a little animation to the player, after that it starts another CCLayer (Level):
Anime:
-(id) init{
if( (self=[super init])) {
CCSpriteFrameCache* frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];
[frameCache addSpriteFramesWithFile:@"Anime.plist"];
CCSprite * backgound = [CCSprite spriteWithSpriteFrameName:@"Back.png"];
backgound.anchorPoint=ccp(0,0);
[self addChild:backgound z:-1];
CCSprite *body = [CCSprite spriteWithSpriteFrameName:@"Body1.png"];
[self addChild:body z:0];
CCSprite *bMoved = [CCSprite spriteWithSpriteFrameName:@"Gigante1.png"];
[self addChild:bMoved z:1];
NSMutableArray *nuvemAnim = [[NSMutableArray alloc] init];
for (int i = 1; i < 41; i++) {
NSString *frameNames = [NSString stringWithFormat:@"Gigante%i.png",i];
[nuvemAnim addObject:[[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:frameNames]];
}
CCAnimation *gigAnim = [CCAnimation animationWithFrames:nuvemAnim delay:1.0f/24.0f];
CCAnimate* animate = [CCAnimate actionWithAnimation:gigAnim];
[bMoved runAction:[CCSequence actions:
[CCDelayTime actionWithDuration:1],
animate,
[CCDelayTime actionWithDuration:1],
[CCCallFunc actionWithTarget:self selector:@selector(changeCCScene)],
nil]];
}
return self;
In Level I use a CCSpriteFrameCache to create the animation of the characters,
Level:
-(id) init{
if( (self=[super init])) {
self.isTouchEnabled=YES;
CCSpriteFrameCache* frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];
[frameCache addSpriteFramesWithFile:@"Level3.plist"];
CCSprite * backgound = [CCSprite spriteWithSpriteFrameName:@"Fundo9.png"];
backgound.anchorPoint=ccp(0,0);
[self addChild:backgound z:-1];
CCSprite man = [CCSprite spriteWithSpriteFrameName:@"Man1.png"];
[self man z:0];
eAnim = [[NSMutableArray alloc] init];
for (int i = 2; i < 178; i++) {
NSString *frameNames = [NSString stringWithFormat:@Man%i.png",i];
[eAnim addObject:[[CCSpriteFrameCache sharedSpriteFrameCache]
spriteFrameByName:frameNames]];
}
but gives me this type of error in console infinitely for all frames
2012-04-03 23:37:51.987 GigV1[1432:10a03] cocos2d: WARNING: an alias with name Man12.png already exists
2012-04-03 23:37:51.988 GigV1[1432:10a03] cocos2d: WARNING: an alias with name Man155.png already exists
ANy ideai why this happen??
Thanks
Upvotes: 0
Views: 250
Reputation: 24760
You are missing quotes in this line:
NSString *frameNames = [NSString stringWithFormat:@Man%i.png",i];
Should be an opening quote after the @
and before the Man%i
Upvotes: 1
Reputation: 64477
You are loading sprite frames from Anime.plist and Level3.plist:
CCSpriteFrameCache* frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];
[frameCache addSpriteFramesWithFile:@"Anime.plist"];
[frameCache addSpriteFramesWithFile:@"Level3.plist"];
This warning indicates that you are adding more sprite frames with the same name:
WARNING: an alias with name Man12.png already exists
To resolve this you have three options:
Upvotes: 1