Reputation: 10704
I am developing a multiplayer game server with Twisted. It's a simple game that on each map there are several players to interact with each other. At the very beginning, I just want to make them move and can be seen by others.
I think most data I need to send back and forth are the movement data, such as direction, speed, etc.
Is there a protocol that Twisted already implements I should use? Is NetstringReceiver
good for this?
Thanks!
Upvotes: 3
Views: 3489
Reputation: 48335
Use AMP. Twisted includes a pretty good implementation. You can find an example of using AMP in a 2d game in the Game project on launchpad.
See also this very similar question, Basic networking with Pygame
Upvotes: 5