Reputation: 1499
I am trying to use d3 to make a block which contains an arbitrary number of rects and text elements. The way I envisioned it was to nest everything within an svg and have the svg be dragable while everything moves along with it.
However, whenever I attach a drag behavior to the element it blurs whenever I move it. This behavior occurs even when I nest a g within the svg and everything else withing the g element.
Here is the simplified code. I have a main svg in which I insert another svg in which I nest a rect.
var dragT = d3.select('#test').append('svg').selectAll('svg.test')
.data([{x:100,y:100}])
.enter().append('svg')
.attr('x',100).attr('y',100)
.style('width',100)
.call(rectDragBehav).append('g')
.append('rect').attr('x',100).attr('y',100)
.attr('width',100).attr('height',100);
var rectDragBehav = d3.behavior.drag()
.on('drag', rectDragDrag)
function rectDragDrag(d,i) {
d.x += d3.event.dx;
d.y += d3.event.dy; console.log(1);
d3.select(this)
.attr('x',d.x)
.attr('y',d.y);//.attr("transform", "translate(" + d.x + "," + d.y + ")");
}
Update: I don't know what this entails, but I just discovered that when you scroll down so that the entire svg is out of sight and scroll back up, the afterimages disappear.
Upvotes: 2
Views: 2729
Reputation: 3607
Here is an example using jsFiddle. I have made the sample to help you, and I hope it will be beneficial for you.
The HTML:
<svg height="400" width="600"></svg>
The JavaScript:
function onDragDrop(dragHandler, dropHandler) {
var drag = d3.behavior.drag();
drag.on("drag", dragHandler).on("dragend", dropHandler);
return drag;
}
var g = d3.select("body").select("svg").append("g").data([{ x: 50, y: 50 }]);
g.append("rect")
.attr("width", 40)
.attr("height", 40)
.attr("stroke", "red")
.attr("fill","transparent")
.attr("x", function (d) { return d.x; })
.attr("y", function (d) { return d.y; })
.call(onDragDrop(dragmove, dropHandler));
g.append("text")
.text("Any Text")
.attr("x", function (d) { return d.x; })
.attr("y", function (d) { return d.y; })
.call(onDragDrop(dragmove, dropHandler));
function dropHandler(d) {
// alert('dropped');
}
function dragmove(d) {
d3.select(this)
.attr("x", d.x = d3.event.x)
.attr("y", d.y = d3.event.y);
}
Upvotes: 1
Reputation: 303224
Fill your SVG with a big white background <rect />
behind the content, e.g.
<svg …>
<rect fill="white" x="-100" y="-100" width="2000" height="2000" />
…
</svg>
You're just seeing redraw errors from the browser not properly dirtying the changed region. I was seeing the same thing today with Chrome on Windows on this test, but the problems do not appear on any browser under OS X.
Upvotes: 1