Reputation: 1370
I have got a four 2d vertices A B C D of rotated rectangle, I need to rasterize/draw it (efficiently) in pixelbufer with setpixel(x,y,color)
how to do it?
i was trying with some code like
// convertilg a b c d do up down left right,
// calculating some dx_left dx_right on y--
// etc (frustrating on special cases when there are 2 up_y vertices in same line etc)
for(;;)
{
drawhorizontalline(y, xstart, xend, color);
if(y==downy) break;
y--;
xstart+=dxstart;
xend+=dxend;
if(y==lefty) dxstart = dxright;
if(y==righty) dxend = dxleft;
}
but it is most frustrating (terribly bug prone and most frustrating) i am really tired of debuging this all day yesterday and i need to find maybe some working code rather than to try to debug this
Upvotes: 5
Views: 7429
Reputation: 51903
To fill your rectangle handle it as closed convex polygon (almost the same as triangle filling)
order your points to match winding rule
so there are lines AB BC CD DA or reverse
create left and right buffer
address is y
-coordinate, its an array of x
-positions and if needed also array of color,texture coordinates,...
. for starters:
int buf_x0[ys],buf_x1[ys];
where ys
is screen y
-resolution
implement any draw line algorithm
but instead of draw to screen just store x
coordinate of pixel to buffer.
setpixel(x,y,color);
do: buf_x?[y]=x;
.Which buffer is the destination depends on the line Y
direction
dy<0
then fill buff_x0
dy>0
then fill buff_x1
dy==0
then buf_x0[y]=min(x)
and buf_x1[y]=max(x)
Beware you have to sort the line endpoints by x coordinate before rasterizing to avoid seams/holes in meshes caused by different pixels produced for reversed endpoints lines.
apply this line algorithm to all border lines of polygon (AB,BC,CD,DA)
after this the buffers contains start and end x
-positions of your horizontal lines
fill the rectangle on screen
for (y=min(Ay,By,Cy,Dy);y<=max(Ay,By,Cy,Dy);y++)
draw_horizontal_line(y,buf_x0[y],buf_x1[y],color);
Image for clarity (taken from my lectures on low level computer graphics)
image description:
buf_x0[],buf_x1[]
buf_x0[y] <= buf_x1[y]
so draw of horizontal line colapses to single for
loopAlso se these:
Upvotes: 12