Reputation:
Is there efficient way to do this?
Upvotes: 1
Views: 1425
Reputation: 2705
Thought I would provide an example using LARGE_INTEGER FOR the windows platform. If I have a variable called "value" that is 64 bit, then I do:
LARGE_INTEGER li;
li.QuadPart = value;
DWORD low = li.LowPart;
DWORD high = li.HighPart;
Yes, this copies it, but I like the readability of it.
Upvotes: 1
Reputation: 12485
Keep in mind that 64-bit integers have alignment restrictions at least as great as 32-bit integers on all platforms. Therefore, it's perfectly safe to cast a pointer to a 64-bit integer as a pointer to a 32-bit.
ULONGLONG largeInt;
printf( "%u %u\n", ((DWORD *)&largeInt)[ 0 ], ((DWORD *)&largeInt)[ 1 ] );
Obviously, Pax's solution is a lot cleaner, but this is technically more efficient since it doesn't require any data copying.
Upvotes: 0
Reputation: 882606
That's something you could be using a union for:
union {
UINT64 ui64;
struct {
DWORD d0;
DWORD d1;
} y;
} un;
un.ui64 = 27;
// Use un.y.d0 and un.y.d1
An example (under Linix so using different types):
#include <stdio.h>
union {
long ui64;
struct {
int d0;
int d1;
} y;
} un;
int main (void) {
un.ui64 = 27;
printf ("%d %d\n", un.y.d0, un.y.d1);
return 0;
}
This produces:
27 0
Upvotes: 4