Reputation: 2987
I would like to develop an application for sending a message to multiple devices through blue tooth.I know blue tooth is a point to point communication even though i would like to connect and send a message as following steps:
1.Get the list of paired devices
2.Select a device from paired list
3.Connect to paired device , send a message to selected paired device
4.Disconnect from device
5.Get connection to another device and so on (one after another).
I am getting paired devices addresses list as follows:
mBtAdapter = BluetoothAdapter.getDefaultAdapter();
Set<BluetoothDevice> pairedDevices = mBtAdapter.getBondedDevices();
if (pairedDevices.size() > 0) {
for (BluetoothDevice device : pairedDevices) {
pairedList.add(device.getAddress());
}
Log.v("11111111", "11111111111"+dev);
}
I am trying to connect to them and sending a message when user clicks on a button as follows:
((Button)findViewById(R.id.button1)).setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String message = "Haiii";
for(int i=0;i<dev.size();i++){
Log.v("device", "111111 : "+pairedList.get(i));
mbService.connect(mBtAdapter.getRemoteDevice(pairedList.get(i)));
mbService.write(message.getBytes());
mbService.stop();
}
}
});
From the above code i am getting connection when loop pairedList.get(0).But the message is not sending to another device.In another device api sample application has installed.
If I use pairedList.get(i) it is not connecting to any devices even single device also.
please help me .
Upvotes: 3
Views: 2661
Reputation: 11053
try to create separate threads for each connection - I had a similar issue and creating a new thread for each connection solved it nicely. By the way I even create a new thread to establish the connection - so establishing the connection does not block the UI. Got this from the BT sample code...
to create a new thread to establish a connection:
mConnectBluetoothThread = new ConnectBluetoothThread(device);
mConnectBluetoothThread.start();
where ConnectBluetoothThread is defined like:
public ConnectBluetoothThread(BluetoothDevice device) {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
mmDevice = device;
BluetoothSocket tmp = null;
// Get a BluetoothSocket for a connection with the
// given BluetoothDevice
try {
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(), "create() failed", e);
}
mmSocket = tmp;
}
public void run() {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
// TODO
setName("ConnectThread");
// Always cancel discovery because it will slow down a connection
mBluetoothAdapter.cancelDiscovery();
// Make a connection to the BluetoothSocket
try {
// This is a blocking call and will only return on a
// successful connection or an exception
mmSocket.connect();
} catch (IOException e) {
connectionFailed();
// Close the socket
try {
mmSocket.close();
} catch (IOException e2) {
Log.e(this.getClass().getSimpleName(),
"unable to close() socket during connection failure",
e2);
}
return;
}
// Reset the ConnectThread because we're done
synchronized (InterBT.this) {
mConnectBluetoothThread = null;
}
// Start the connected thread
connected(mmSocket, mmDevice);
}
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(),
"close() of connect socket failed", e);
}
}
}
public synchronized void connected(BluetoothSocket socket,
BluetoothDevice device) {
if (DEBUG)
Log.d(this.getClass().getSimpleName(), "connected");
// Cancel the thread that completed the connection
if (mConnectBluetoothThread != null) {
mConnectBluetoothThread.cancel();
mConnectBluetoothThread = null;
}
// Cancel any thread currently running a connection
if (mConnectedBluetoothThread != null) {
mConnectedBluetoothThread.cancel();
mConnectedBluetoothThread = null;
}
// Cancel the accept thread because we only want to connect to one
// device
// if (mAcceptThread != null) {mAcceptThread.cancel(); mAcceptThread =
// null;}
// Start the thread to manage the connection and perform transmissions
mConnectedBluetoothThread = new ConnectionThreadBT(socket);
mConnectedBluetoothThread.start();
setState(STATE_CONNECTED);
}
and also create a new class ConnectionThreadBT
that handles the connection to read and write:
public class ConnectionThreadBT extends ConnectionThreadBase {
private static final boolean DEBUG = true;
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
byte[] responseBuffer = new byte[4096 * 4];
int responseBufferLen = 0;
public ConnectionThreadBT(BluetoothSocket socket) {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(), "temp sockets not created",
e);
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
//we have successfully connected to BT
//now inform UI
Home_Screen.sendMessageToHomeScreen(
Home_Screen.MESSAGE_INTERBT_CONNECTION_TESTED,
Home_Screen.CONNECTION_SUCCESS, true);
}
and then to write just call this method which is also defined within ConnectionThreadBT
public void sendMsg(MyBuffer buffer){
try {
mmOutStream.write(buffer);
mmOutStream.flush();
successfullyWritten = true;
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(),
"Exception during write", e);
successfullyWritten = false;
}
to read either do the same or start a monitoring loop in the run method which keeps reading as long as the connectedThread is alive and reports back any read information through a handler similar to the UI screen update
Upvotes: 2