Reputation: 551
When I try to make leg movements around a pivot point (top of leg), what happens instead is that the legs starts revolving around the wrong point, when I just want the legs to swing back and forth.
How do I fix this problem?
This is my code.
glPushMatrix();
glTranslatef(x+0.0f, y+6.0f, z-1.5f);
glRotatef(walk, 1.0f,0.0f,0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-3.0f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z-0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z-0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z-0.5f);
glEnd();
glPopMatrix();
glPushMatrix();
glTranslatef(x+0.0f, y+6.0f, z+1.5f);
glRotatef(-walk, 0.0f,0.0f,1.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+3.0f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+3.0f);
glTexCoord2f(0.5f,0.0f); glVertex3f(x-1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.0f); glVertex3f(x+1.0f, y-6.0f, z+0.5f);
glTexCoord2f(1.0f,0.5f); glVertex3f(x+1.0f, y-18.0f, z+0.5f);
glTexCoord2f(0.5f,0.5f); glVertex3f(x-1.0f, y-18.0f, z+0.5f);
glEnd();
glPopMatrix();
Upvotes: 1
Views: 838
Reputation: 25927
All OpenGL rotations are done around the point (0, 0, 0). So if you want to rotate a vertex around specific point (rx, ry, rz), you have to do the following transformations:
Translate(-rx, -ry, -rz);
Rotate(alpha, beta, gamma);
Translate(rx, ry, rz);
Upvotes: 1