Reputation: 730
I have 2 classes which are GameServer
and NetworkThread
. The program create a socket from somewhere else and then passes it to the NetworkThread
's constructor
I just want to have 2 clients and these 2 interact with each other. First client's id in the NetworkThread
constructor is 1 and the other one's is 2.
But when I start the 2nd client's connection it will never enter to the NetworkThread
class. Here is my code:
NetworkThread class:
public class NetworkThread implements Runnable, ActionListener {
Socket newClient;
String userName;
int id;
Scanner sc = null;
PrintWriter pw = null;
public NetworkThread(Socket newClient, String userName, int id) {
this.userName = userName;
this.newClient = newClient;
this.id = id;
try {
pw = new PrintWriter(newClient.getOutputStream());
sc = new Scanner(newClient.getInputStream());
} catch (IOException e) {
}
ConstructFrame();
if (id == 1)
changeTurnAsAGuesser();
else
startConnectionForSecondPlayer();
}
@Override
public void run() {
}
private void changeTurnAsAGuesser() {
String word;
String passing;
word = JOptionPane.showInputDialog(null, "Enter Word",
"input" + userName, JOptionPane.QUESTION_MESSAGE).toUpperCase();
passing = "~:";
do {
char x = sc.nextLine().charAt(0);
// after some works with ~> passing
pw.println(passing);
pw.flush();
} while (checkWord(word, passing) == false);
//checkWord method returns a boolean
} catch (Exception e) {
}
}
private void startConnectionForSecondPlayer() {
new Thread() {
public void run() {
while (true) {
String taken = sc.nextLine();
jf.setTitle(taken);
}
}
}.start();
}
}
GameServer class:
public class GameServer {
static int i = 0;
ServerSocket gameServer = null;
String userName;
public GameServer(String username) {
this.userName = username;
new Thread() {
public void run() {
try {
gameServer = new ServerSocket(4444);
} catch (IOException e) {
}
while (true) {
try {
i++;
Socket newClient = gameServer.accept();
System.out.println(i);
Thread th = new Thread(new NetworkThread(newClient,
userName, i));
th.start();
} catch (UnknownHostException e) {
} catch (IOException e) {
}
}
}
}.start();
}
}
edit: I want to implement a Hangman game in which first client tell a word and the other one tries to guess that word but my main problem is that I can't start a successful connection!
Upvotes: 0
Views: 169
Reputation: 116918
Ah I see it. You are doing all of the work in the constructor of your NetworkThread
as opposed to the run()
method. In the constructor, when id == 1
, that calls changeTurnAsAGuesser
in the same thread that did the accept
. No other accept
calls will be made until it returns.
What you need to do is remove the if (id == 1)
code from the constructor and move it to the run()
method which is called by the background thread:
public NetworkThread(Socket newClient, String userName, int id) {
...
ConstructFrame();
// don't do the interactive work in the constructor
}
@Override
public void run() {
// do it in the background thread
if (id == 1)
changeTurnAsAGuesser();
else
startConnectionForSecondPlayer();
}
Upvotes: 1