Reputation: 9997
Which one among ThreadLocal
or a local variable in Runnable
will be preferred? For performance reasons. I hope using a local variable will give more chances for cpu caching, etc.
Upvotes: 14
Views: 11354
Reputation: 116918
Which one among ThreadLocal or a local variable in Runnable will be preferred.
If you have a variable that is declared inside the thread's class (or the Runnable
) then a local variable will work and you don't need the ThreadLocal
.
new Thread(new Runnable() {
// no need to make this a thread local because each thread already
// has their own copy of it
private SimpleDateFormat format = new SimpleDateFormat(...);
public void run() {
...
// this is allocated per thread so no thread-local
format.parse(...);
...
}
}).start();
On the other hand, ThreadLocal
s are used to save state on a per thread basis when you are executing common code. For example, the SimpleDateFormat
is (unfortunately) not thread-safe so if you want to use it in code executed by multiple threads you would need to store one in a ThreadLocal
so that each thread gets it's own version of the format.
private final ThreadLocal<SimpleDateFormat> localFormat =
new ThreadLocal<SimpleDateFormat>() {
@Override
protected SimpleDateFormat initialValue() {
return new SimpleDateFormat(...);
}
};
...
// if a number of threads run this common code
SimpleDateFormat format = localFormat.get();
// now we are using the per-thread format (but we should be using Joda Time :-)
format.parse(...);
An example of when this is necessary is a web request handler. The threads are allocated up in Jetty land (for example) in some sort of pool that is outside of our control. A web request comes in which matches your path so Jetty calls your handler. You need to have a SimpleDateFormat
object but because of its limitations, you have to create one per thread. That's when you need a ThreadLocal
. When you are writing reentrant code that may be called by multiple threads and you want to store something per-thread.
Instead, if you want pass in arguments to your Runnable
then you should create your own class and then you can access the constructor and pass in arguments.
new Thread(new MyRunnable("some important string")).start();
...
private static class MyRunnable implements {
private final String someImportantString;
public MyRunnable(String someImportantString) {
this.someImportantString = someImportantString;
}
// run by the thread
public void run() {
// use the someImportantString string here
...
}
}
Upvotes: 22
Reputation: 325
I was also confused why i need ThreadLocal when i can just use local variables, since they both maintain their state inside a thread. But after a lot of searching and experimenting i see why is ThreadLocal needed.
I found two uses so far -
1:
If you have two threads operating on the same object and both threads modify this object - then both threads keep losing their modifications to each other.
To make this object have two separate states for each thread, we declare this object or part of it ThreadLocal.
Of course, ThreadLocal is only beneficial here because both threads are sharing the same object. If they are using different objects, there's no need for the objects to be ThreadLocal.
2:
The second benefit of ThreadLocal, seems to be a side effect of how its implemented.
A ThreadLocal variable can be .set() by a thread, and then be .get() anywhere else. .get() will retrieve the same value that this thread had set anywhere else. We'll need a globally available wrapper to do a .get() and .set(), to actually write down the code.
When we do a threadLocalVar.set() - its as if its put inside some global "map", where this current thread is the key.
As if - someGlobalMap.put(Thread.currentThread(),threadLocalVar);
So ten layers down, when we do threadLocalVar.get() - we get the value that this thread had set ten layers up.
threadLocalVar = someGlobalMap.get(Thread.currentThread());
So the function at tenth level does not have to lug around this variable as parameter, and can access it with a .get() without worrying about if it is from the right thread.
Lastly, since a ThreadLocal variable is a copy to each thread, of course, it does not need synchronization. I misunderstood ThreadLocal earlier as an alternative to synchronization, that it is not. It is just a side effect of it, that we dont need to synchronize the activity of this variable now.
Hope this has helped.
Upvotes: 4
Reputation: 311039
This question is answered by the simple rule that a variable should be declared in the smallest possible enclosing scope. A ThreadLocal
is the largest possible enclosing scope so you should only use it for data that is needed across many lexical scopes. If it can be a local variable, it should be.
Upvotes: 2
Reputation: 10136
Whenever your program could correctly use either of the two (ThreadLocal
or local variable), choose the local variable: it will be more performant.
ThreadLocal
is for storing per-thread state past the execution scope of a method. Obviously local variables can't persist past the scope of their declaration. If you needed them to, that's when you might start using a ThreadLocal
.
Another option is using synchronized
to manage access to a shared member variable. This is a complicated topic and I won't bother to go into it here as it's been explained and documented by more articulate people than me in other places. Obviously this is not a variant of "local" storage -- you'd be sharing access to a single resource in a thread-safe way.
Upvotes: 5