Bunkai.Satori
Bunkai.Satori

Reputation: 4758

Ease Out Cubic - Function Arguments Explanation

On this great web page I found a list of easing algorithms that can add nice visual appeal to my webpages.

Despite, I found there brief mention of the function arguments (see below), the algorithm does not behave as I would wish. Can I kindly ask for explanation on what values/ranges should be entered into the arguments of the function below mentioned?

Argument list:

Math.easeOutCubic = function (t, b, c, d) { t /= d; t--; return c*(t*t*t + 1) + b; };

Should the values be incrementally added to the last value obtained from the function, or should they be added to the initial 0 position?

Upvotes: 15

Views: 6356

Answers (1)

kirilloid
kirilloid

Reputation: 14304

You're right, d is for duration and t is current time. Therefore, t should be from 0 to d.

c is a total change, should be equal to end value - start value.

  • For t = 0 we have c*(-1 + 1) + b or b
  • For t = d we have c*(0 + 1) + b or b + c

Function would be the same for any fps, it's up to you how frequently update position and call the function.

Upvotes: 15

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