Reputation: 51
We want to add a timer to our C program under Linux platform.
We are trying to send the packets and we want to find out how many packets get sent in 1 minute. We want the timer to run at the same time as the while
loop for sending the packet is being executed. For example:
while(1)
{
send packets;
}
This loop will keep on sending the packets until ctrl-z is pressed. The timer should be used to stop the loop after 60 seconds.
Upvotes: 5
Views: 39618
Reputation: 4610
You could do something like this:
#include <signal.h>
#include <unistd.h>
#include <stdio.h>
volatile int stop=0;
void sigalrm_handler( int sig )
{
stop = 1;
}
int main(int argc, char **argv)
{
struct sigaction sact;
int num_sent = 0;
sigemptyset(&sact.sa_mask);
sact.sa_flags = 0;
sact.sa_handler = sigalrm_handler;
sigaction(SIGALRM, &sact, NULL);
alarm(60); /* Request SIGALRM in 60 seconds */
while (!stop) {
send_a_packet();
num_sent++;
}
printf("sent %d packets\n", num_sent);
exit(0);
}
If loop overhead turns out to be excessive, you could amortize the overhead by sending N packets per iteration and incrementing the count by N each iteration.
Upvotes: 8
Reputation: 1336
Use wheetimer (and its variant) data structures to implement timers.
Upvotes: 0
Reputation: 157
Here is code snippet of itimer that can be used for different time intervals on C with linux platform:
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
void timer_handler (int signum)
{
static int count = 0;
printf ("timer expired %d times\n", ++count);
}
int main ()
{
struct sigaction sa;
struct itimerval timer;
/* Install timer_handler as the signal handler for SIGVTALRM. */
memset (&sa, 0, sizeof (sa));
sa.sa_handler = &timer_handler;
sigaction (SIGVTALRM, &sa, NULL);
/* Configure the timer to expire after 1 sec... */
timer.it_value.tv_sec = 1;
timer.it_value.tv_usec = 0;
/* ... and every 1000 msec after that. */
timer.it_interval.tv_sec = 1;
timer.it_interval.tv_usec = 0;
/* Start a virtual timer. It counts down whenever this process is
* executing. */
setitimer (ITIMER_VIRTUAL, &timer, NULL);
/* Do busy work. */
while (1);
sleep(1);
}
hope it will help.
Upvotes: 2
Reputation: 17095
Can also check this http://www.gnu.org/software/libc/manual/html_node/Setting-an-Alarm.html to set timers which will send signals to your process and you can stop the while loop.
Upvotes: 3
Reputation: 86691
Just check the time on every iteration of the loop and when 1 minute has elapsed, count how many packets you have sent.
Edit changed to reflect what the question actually asks!
time_t startTime = time(); // return current time in seconds
int numPackets = 0;
while (time() - startTime < 60)
{
send packet
numPackets++;
}
printf("Sent %d packets\n", numPackets);
Upvotes: 6
Reputation: 9208
man 3 sleep:
NAME sleep - Sleep for the specified number of seconds
SYNOPSIS #include < unistd.h >
unsigned int sleep(unsigned int seconds);
Upvotes: -2