Reputation: 12805
I have been told that I shouldn't be using "one thread per" anything aproach if I want my application to scale beyond "not so far", and that there were other architectures I should look into. Only I weren't told any of those architectures' names, and I couldn't find much on google.
Specifically I need this for a real-time web game, mostly chat-based. I would be using web sockets, but I need to process all the incoming events (many per second per game) concurrently fast enough.
If possible, I need this architecture to be viable in Ruby or PHP.
Any ideas?
Upvotes: 0
Views: 126
Reputation: 3274
I am not familiar with the APIs available to Ruby or php. If they can access the Win API and can be multi-threaded the recommended Windows functionality is that of IOCPs (I/O Completion Ports) that are connected to handles and sockets. One thread per available core usually works best to maximize scaling.
Upvotes: 1