Reputation: 16256
I am creating a 2D openGL texture from an NSImage (cocoa desktop). I grabbed some code from the internet and it seems to work.
However, I started to insert calls to glGetError() here and there to track other rendering bugs, and thus I traced a GL_INVALID_ENUM error to the call mentioned above. As per the documentation on glTexParameteri, both GL_TEXTURE_2D and GL_TEXTURE_BORDER seem to be valid parameters...?
any clue?
this is the code:
- (void) createOpenGLTexture
{
[_openGLContext makeCurrentContext];
if (_textureID != 0) {
glDeleteTextures(1, &_textureID);
_textureID = 0;
}
NSSize imageSize = [_originalImage size];
// .............................................................
// Flip Image Vertically
NSImage* image = [[NSImage alloc] initWithSize:imageSize];
NSRect rect = NSMakeRect(0, 0, imageSize.width, imageSize.height);
[image lockFocus];
NSAffineTransform* transform = [NSAffineTransform transform];
[transform translateXBy:0 yBy:rect.size.height];
[transform scaleXBy:+1.0 yBy:-1.0];
[transform concat];
[_originalImage drawAtPoint:NSZeroPoint
fromRect:rect
operation:NSCompositeCopy
fraction:1];
[image unlockFocus];
// Then we grab the raw bitmap data from the NSBitmapImageRep that is
// the ‘source’ of an NSImage
NSBitmapImageRep* bitmap = [[NSBitmapImageRep alloc] initWithData:[image TIFFRepresentation]];
[image release];
GLenum imageFormat = GL_RGBA;
imageSize = [bitmap size]; // Needed?
long sourceRowBytes = [bitmap bytesPerRow];
// This SHOULD be enough but nope
GLubyte* sourcePic = (GLubyte*) [bitmap bitmapData];
// We have to copy that raw data one row at a time….yay
GLubyte* pic = malloc( imageSize.height * sourceRowBytes );
GLuint i;
GLuint intHeight = (GLuint) (imageSize.height);
for (i = 0; i < imageSize.height; i++) {
memcpy(pic + (i * sourceRowBytes),
sourcePic + (( intHeight - i - 1 )*sourceRowBytes),
sourceRowBytes);
}
[bitmap release];
sourcePic = pic;
// .........................................................................
// Create the texture proper
glEnable(GL_TEXTURE_2D);
checkOpenGLError();
glEnable(GL_COLOR_MATERIAL);
checkOpenGLError();
glGenTextures (1, &_textureID);
checkOpenGLError();
glBindTexture (GL_TEXTURE_2D, _textureID);
checkOpenGLError();
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
checkOpenGLError();
// Here we set the basic properties such as how it looks when resized and if it's bordered
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER, 0);
checkOpenGLError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
checkOpenGLError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
checkOpenGLError();
// Not really necessary all the time but we can also define if it can be tiled (repeating)
// Here GL_TEXTURE_WRAP_S = horizontal and GL_TEXTURE_WRAP_T = vertical
// This defaults to GL_REPEAT so we're going to prevent that by using GL_CLAMP
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
checkOpenGLError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
checkOpenGLError();
// And.....CREATE
glTexImage2D(GL_TEXTURE_2D,
0,
imageFormat,
rect.size.width,
rect.size.height,
0,
imageFormat,
GL_UNSIGNED_BYTE,
sourcePic);
checkOpenGLError();
glDisable(GL_TEXTURE_2D);
checkOpenGLError();
glDisable(GL_COLOR_MATERIAL);
checkOpenGLError();
}
Upvotes: 0
Views: 1667
Reputation: 3970
GL_TEXTURE_BORDER is not a valid enum for glTexParameter(). Reference: http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml
You cannot (and don't need to) specify the bordersize. GL_TEXTURE_BORDER is only a valid enum for glGetTexLevelParameter() to retrieve the bordersize the opengl driver assigned to a specific texture level. As far as I am aware this is not used any more and the function returns 0 on all newer systems.
Don't confuse it with GL_TEXTURE_BORDER_COLOR which is used to set the color rendered when using the GL_CLAMP_BORDER wrapping mode.
Upvotes: 4
Reputation: 52539
GL_TEXTURE_BORDER isn't a valid value for pname when calling glTexParameteri. The border is specified in the call to glTexImage2D.
http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml
Upvotes: 3