Reputation: 211
I'm working on Android 2.2.3. I have a Button inside a FrameLayout, so that the button covers the entire FrameLayout.
When i press the button only the button's selector gets the event of pressing. The frame's selector dose not get this event since the button is on top of it. i.e: the attribute "android:state_pressed="true" happens for the button and not for the frame.
i need the press event and not the click event.
I would like to make the frame's selector to be set to android:state_pressed="true" when the button is pressed.
I've tried using
mMuteBtn.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mFrameMute.setPressed(true);
}
if (event.getAction() == MotionEvent.ACTION_UP) {
mFrameMute.setPressed(false);
}
return false;
}
});
but it blocked the onClick() event which I also need for some other work.
My main.xml file is:
<FrameLayout
android:id="@+id/frame_mute1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@drawable/selector_background" >
<Button
android:id="@+id/mute_btn1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="@android:color/transparent"
android:drawableTop="@drawable/selector_button"
android:text="mute"
android:textColor="@android:color/black"
android:textSize="12sp" />
</FrameLayout>
The selector_background:
<item android:drawable="@drawable/bg2" android:state_pressed="true"/>
<item android:drawable="@drawable/bg3" android:state_selected="true"/>
<!-- default -->
<item android:drawable="@drawable/bg1"/>
The selector_button:
<item android:drawable="@drawable/image2" android:state_pressed="true"/>
<item android:drawable="@drawable/image3" android:state_selected="true"/>
<!-- default -->
<item android:drawable="@drawable/image1"/>
Upvotes: 1
Views: 880
Reputation: 1419
Maybe you can start by returning true
in the onTouch
method in order to keep receiving touch events.
Did you try to set the FrameLayout to clickable and/or focusable? Maybe it helps:
mFrameMute.setClickable(true);
mFrameMute.setFocusable(true);
If you don't manage to get it working an ugly but not-so-bad approach would be to change the background of the FrameLayout
programmatically.
Upvotes: 1