Reputation: 1970
I am a bit confused on when fixed block is required. I have example which gives me a contradicting scenario below:
enum RoomType { Economy, Buisness, Executive, Deluxe };
struct HotelRoom
{
public int Number;
public bool Taken;
public RoomType Category;
public void Print()
{
String status = Taken ? "Occupied" : "available";
Console.WriteLine("Room {0} is of {1} class and is currently {2}", Number, Category, status);
}
}
I have made a function which will take a pointer to a HotelRoom
private unsafe static void Reserve(HotelRoom* room)
{
if (room->Taken)
Console.WriteLine("Cannot reserve room {0}", room->Number);
else
room->Taken = true;
}
In the main method I have the following:
unsafe static void Main(string[] args)
{
HotelRoom[] myfloor = new HotelRoom[4];
for (int i = 0; i < myfloor.Length; i++)
{
myfloor[i].Number = 501 + i;
myfloor[i].Taken = false;
myfloor[i].Category = (RoomType)i;
}
HotelRoom Room = myfloor[1];
Reserve(&Room); //I am able to do this without fixed block.
//Reserve(&myfloor[1]); //Not able to do this so have to use fixed block below.
fixed (HotelRoom* pRoom = &myfloor[1])
{
Reserve(pRoom);
}
myfloor[1].Print();
Room.Print();
}
My confusion is I am able to do Reserve(&Room)
but not Reserve(&myfloor[1])
. I think they're doing the same thing - passing memeory address of a HotelRoom
struct to the Reserve
function. Why do I need fixed
to do this?
Upvotes: 2
Views: 184
Reputation: 34427
Room
is a local variable which is stored on stack, while myfloor
is stored in heap. Garbage collector can move objects in the heap to compact it (adresses will change), so you need to "pin" them. That's why you need fixed
statement.
Update:
Also, there is a way to allocate memory on stack insted of heap:
HotelRoom* fib = stackalloc HotelRoom[4];
In this case you won't need fixed
statement.
Small disclamer: being able to do this doesn't mean you should of course. As others already mentioned, it is very non-.NET way of writing code, so I just consider this question is theoretical.
Upvotes: 1
Reputation: 2298
Is this just a throw-away example?
or...
I'm guessing you're trying to rewrite C++ as C#. You very rarely need to use unsafe
, the major point of .NET is that it is a managed framework.
Unless I'm completely wrong here (all your code could be written as managed code), you should read up on the differences between unmanaged and managed code, especially how to write C# coming from a C++ background.
Have a look at these:
what is the difference between “managed” vs “unmanaged”?
Difference between Managed Code and Unmanaged Code?
(edited from C# books or web sites for C++ developers [closed])
Upvotes: 1