akonsu
akonsu

Reputation: 29538

canvas animation slows down

the code below animates a marquee line. the animation starts pretty fast but slows down noticeably over time. Please help me figure out why. The same code is here: http://jsbin.com/aleqef/

EDIT: I do not create any new objects during my animation loop, everything seems to be cached, that is, the patterns, the context, etc. I just do not see anything suspicious. Looks like a memory problem but I am not sure why.

var data = [
  "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAcSURBVHjaYmBgYGBkZAQSYAjlgUXgYhAeQIABAAGkABPpfLrFAAAAAElFTkSuQmCC",
  "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAeSURBVHjaYmBkAEEgYGRkBBEgFgMDRBTGA8sBBBgAAaQAE03fiAgAAAAASUVORK5CYII=",
  "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAdSURBVHjaYmBgZGRkYGAAY0YGCITxoHIQUYAAAwABpAATvSsONQAAAABJRU5ErkJggg=="
];
var context = document.getElementById("canvas").getContext("2d"); var count = data.length; var patterns = []; var pattern = 0;
function onload(e) { patterns.push(context.createPattern(e.target, "repeat")); }
function draw() { for (var angle = 0; angle < 360; angle += 5) { var rad = (angle * Math.PI) / 180; var x = 200 * Math.cos(rad); var y = 200 * Math.sin(rad);
context.moveTo(0, 0); context.lineTo(x, y); } }
function animate() { window.setTimeout(animate, 1000 / 60);
if (patterns.length > 0) { context.clearRect(0, 0, context.canvas.width, context.canvas.height); draw(); context.lineWidth = 1; context.strokeStyle = patterns[pattern]; context.stroke(); pattern = (pattern + 1) % patterns.length; } }
for (var i = 0; i < count; i++) { var image = new Image(); image.onload = onload; image.src = data[i]; }
animate();

Upvotes: 4

Views: 2109

Answers (1)

Heitor Chang
Heitor Chang

Reputation: 6057

Try this change (beginPath())

if (patterns.length > 0) {
    context.clearRect(0, 0, context.canvas.width, context.canvas.height);
    context.beginPath();
    draw();

Link http://jsbin.com/aleqef/4/edit#preview

Upvotes: 4

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