Reputation: 29538
the code below animates a marquee line. the animation starts pretty fast but slows down noticeably over time. Please help me figure out why. The same code is here: http://jsbin.com/aleqef/
EDIT: I do not create any new objects during my animation loop, everything seems to be cached, that is, the patterns, the context, etc. I just do not see anything suspicious. Looks like a memory problem but I am not sure why.
var data = [
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAcSURBVHjaYmBgYGBkZAQSYAjlgUXgYhAeQIABAAGkABPpfLrFAAAAAElFTkSuQmCC",
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAeSURBVHjaYmBkAEEgYGRkBBEgFgMDRBTGA8sBBBgAAaQAE03fiAgAAAAASUVORK5CYII=",
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAMAAADXEh96AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAGUExURQAAAP///6XZn90AAAAdSURBVHjaYmBgZGRkYGAAY0YGCITxoHIQUYAAAwABpAATvSsONQAAAABJRU5ErkJggg=="
];
var context = document.getElementById("canvas").getContext("2d");
var count = data.length;
var patterns = [];
var pattern = 0;
function onload(e) {
patterns.push(context.createPattern(e.target, "repeat"));
}
function draw() {
for (var angle = 0; angle < 360; angle += 5) {
var rad = (angle * Math.PI) / 180;
var x = 200 * Math.cos(rad);
var y = 200 * Math.sin(rad);
context.moveTo(0, 0);
context.lineTo(x, y);
}
}
function animate() {
window.setTimeout(animate, 1000 / 60);
if (patterns.length > 0) {
context.clearRect(0, 0, context.canvas.width, context.canvas.height);
draw();
context.lineWidth = 1;
context.strokeStyle = patterns[pattern];
context.stroke();
pattern = (pattern + 1) % patterns.length;
}
}
for (var i = 0; i < count; i++) {
var image = new Image();
image.onload = onload;
image.src = data[i];
}
animate();
Upvotes: 4
Views: 2109
Reputation: 6057
Try this change (beginPath())
if (patterns.length > 0) {
context.clearRect(0, 0, context.canvas.width, context.canvas.height);
context.beginPath();
draw();
Link http://jsbin.com/aleqef/4/edit#preview
Upvotes: 4