Reputation: 313
I am trying to implement a zoom-in function.
And my current problem is: Every time I clicked zoom-in, a new zoomed image would appear on the panel. But the original image is still on the panel. So I tried using the repaint method. The problem is, I can see the new image flashed on the screen and then disappears. Am I using the code in the wrong way? Currently the code is like this:
Double click to zoom in:
panel_Show.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
// TODO Auto-generated method stub
int count = arg0.getClickCount();
if (count == 2 && !arg0.isConsumed()) {
int x = arg0.getX();
int y = arg0.getY();
zoomin(x, y);
}
}
The zoom in method:
protected void zoomin(int x, int y) {
if (allowZoomIn && zoomLevel < zoomLimit) {
zoomLevel = zoomLevel + 1;
int width = panel_Show.getWidth();
int height = panel_Show.getHeight();
centerX = centerX - (width/2 - x)/alpha;
centerY = centerY - (height/2 - y)/alpha;
alpha = alpha * zoomLevel;
paintSpace(zoomLevel);
}
}
Painting the points:
protected void paintSpace(int level) {
panel_Show.repaint();
pointDrawer = (Graphics2D) panel_Show.getGraphics();
Iterator<Integer> keyIterator = xCordTable.keySet().iterator();
while (keyIterator.hasNext()) {
int id = keyIterator.next();
double xcord = xCordTable.get(id);
double ycord = yCordTable.get(id);
//below is just some logic code to control how to paint points
int size = freqTable.get(id);
paintStar(xcord, ycord, Color.BLUE, size * level);
}
}
Upvotes: 0
Views: 99
Reputation: 2339
You have to use panel.remove(image)
to remove the original image. You got to then add a new image and then repaint()
Suggestion for zooming i will rather use a CardLayout and keep the original image safe in one card
Upvotes: 2