Reputation: 22099
I'm assuming, what I'm asking should actually be the default, but I'm experiencing some behavior I don't understand.
#include "stdafx.h"
using namespace std;
BOOL CALLBACK enumWindowsProc(
__in HWND hWnd,
__in LPARAM lParam
) {
if( !::IsIconic( hWnd ) ) {
return TRUE;
}
int length = ::GetWindowTextLength( hWnd );
if( 0 == length ) return TRUE;
TCHAR* buffer;
buffer = new TCHAR[ length + 1 ];
memset( buffer, 0, ( length + 1 ) * sizeof( TCHAR ) );
GetWindowText( hWnd, buffer, length + 1 );
tstring windowTitle = tstring( buffer );
delete[] buffer;
wcout << hWnd << TEXT( ": " ) << windowTitle << std::endl;
return TRUE;
}
int _tmain( int argc, _TCHAR* argv[] ) {
wcout << TEXT( "Enumerating Windows..." ) << endl;
BOOL enumeratingWindowsSucceeded = ::EnumWindows( enumWindowsProc, NULL );
cin.get();
return 0;
}
If I invoke that code, it will list all minimized windows:
Now, I'm no longer interested in only the minimized windows, now I want all of them. So I remove the IsIconic
check:
BOOL CALLBACK enumWindowsProc(
__in HWND hWnd,
__in LPARAM lParam
) {
/*
if( !::IsIconic( hWnd ) ) {
return TRUE;
}
*/
int length = ::GetWindowTextLength( hWnd );
if( 0 == length ) return TRUE;
TCHAR* buffer;
buffer = new TCHAR[ length + 1 ];
memset( buffer, 0, ( length + 1 ) * sizeof( TCHAR ) );
GetWindowText( hWnd, buffer, length + 1 );
tstring windowTitle = tstring( buffer );
delete[] buffer;
wcout << hWnd << TEXT( ": " ) << windowTitle << std::endl;
return TRUE;
}
Now I get all windows except the minimized ones (none of the previously listed window handles are listed this time):
For completeness, this is the stdafx.h
:
#pragma once
#include "targetver.h"
#include <iostream>
#include <map>
#include <string>
namespace std {
#if defined _UNICODE || defined UNICODE
typedef wstring tstring;
#else
typedef string tstring;
#endif
}
#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <psapi.h>
Upvotes: 15
Views: 64399
Reputation: 26742
Here is a callback function that lists all open windows:
#include <string>
#include <iostream>
#include <Windows.h>
static BOOL CALLBACK enumWindowCallback(HWND hWnd, LPARAM lparam) {
int length = GetWindowTextLength(hWnd);
char* buffer = new char[length + 1];
GetWindowText(hWnd, buffer, length + 1);
std::string windowTitle(buffer);
delete[] buffer;
// List visible windows with a non-empty title
if (IsWindowVisible(hWnd) && length != 0) {
std::cout << hWnd << ": " << windowTitle << std::endl;
}
return TRUE;
}
int main() {
std::cout << "Enmumerating windows..." << std::endl;
EnumWindows(enumWindowCallback, NULL);
std::cin.ignore();
return 0;
}
If you want to check if the window is minimized, you can use IsIconic()
.
See Also:
Upvotes: 14
Reputation: 11
Documentation of Windows (dunno its accuracy) says that EnumWindows only enumerates top level windows. If you wish to enumerate child windows, you need to use EnumChildWindows function where you have to pass handle of parent window
Upvotes: 0
Reputation: 1671
Well, wcout.flush()
never works, however wcout.clear()
fixes your code, at least for me.
wcout << hWnd << TEXT( ": " ) << windowTitle << std::endl;
wcout.clear();
return TRUE;
And I know that this question is already one year old, however it's never too late to answer.
Upvotes: 10
Reputation: 22099
It's (as I assumed) not a problem with EnumWindows
at all. The problem is with the output stream.
While debugging, I noticed that enumWindowsProc
is called just fine for every window, but that some iterations are simply not generating output.
For the time being, I switched to using _tprintf
, but I don't understand what the problem with the original code is. Calling wcout.flush()
had no desirable effect either.
Upvotes: 3