RAJESH
RAJESH

Reputation: 231

Face Detection in Android

I am trying to develop a sample face detection application in Android. I have tried with the FaceDetecor class which is available in the Android SDK itself, but it doesn't provide the correct results. I have a bitmap. The library should analyze and should say whether face is available in the bitmap or not. Please give me some suggestions. Hoping for better result. I have tried the following Reference Image image for this image it says no faces.

Main class:

import android.app.Activity;
import android.os.Bundle;
import android.widget.ImageView;

public class DetectFace1Activity extends Activity {
    /** Called when the activity is first created. */

    ImageView image;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        image=(ImageView)findViewById(R.id.image);
        FaceView faceView = new FaceView(this);
        setContentView(faceView);
    }
}    

Face Detection Class :

 import android.content.Context;
 import android.graphics.Bitmap;
 import android.graphics.BitmapFactory;
 import android.graphics.Canvas;
 import android.graphics.Color;
 import android.graphics.Paint;
 import android.graphics.PointF;
 import android.graphics.Rect;
 import android.media.FaceDetector;
 import android.util.Log;
 import android.view.View;

 public class FaceView extends View {
 private static final int NUM_FACES = 10; // max is 64
 private static final boolean DEBUG = true;

 private FaceDetector arrayFaces;
 private FaceDetector.Face getAllFaces[] = new FaceDetector.Face[NUM_FACES];
 private FaceDetector.Face getFace = null;

 private PointF eyesMidPts[] = new PointF[NUM_FACES];
 private float  eyesDistance[] = new float[NUM_FACES];

 private Bitmap sourceImage;

 private Paint tmpPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 private Paint pOuterBullsEye = new Paint(Paint.ANTI_ALIAS_FLAG);
 private Paint pInnerBullsEye = new Paint(Paint.ANTI_ALIAS_FLAG);

 private int picWidth, picHeight;
 private float xRatio, yRatio;

 public FaceView(Context context) {
      super(context);

      pInnerBullsEye.setStyle(Paint.Style.FILL);
      pInnerBullsEye.setColor(Color.RED);

      pOuterBullsEye.setStyle(Paint.Style.STROKE);
      pOuterBullsEye.setColor(Color.RED);

      tmpPaint.setStyle(Paint.Style.STROKE);
      tmpPaint.setTextAlign(Paint.Align.CENTER);

      BitmapFactory.Options bfo = new BitmapFactory.Options();
      bfo.inPreferredConfig = Bitmap.Config.RGB_565;

      sourceImage = BitmapFactory.decodeResource( getResources() ,R.drawable.black, bfo);

      picWidth = sourceImage.getWidth();
      picHeight = sourceImage.getHeight();

      arrayFaces = new FaceDetector( picWidth, picHeight, NUM_FACES );
      arrayFaces.findFaces(sourceImage, getAllFaces);

      for (int i = 0; i < getAllFaces.length; i++)
      {
           getFace = getAllFaces[i];
           try {
                PointF eyesMP = new PointF();
                getFace.getMidPoint(eyesMP);
                eyesDistance[i] = getFace.eyesDistance();
                eyesMidPts[i] = eyesMP;

                if (DEBUG)
                {
                     Log.i("Face", i +  " " + getFace.confidence() + " " +     getFace.eyesDistance() + " " + "Pose: ("+ getFace.pose(FaceDetector.Face.EULER_X) + ","
+ getFace.pose(FaceDetector.Face.EULER_Y) + "," +     getFace.pose(FaceDetector.Face.EULER_Z) + ")" + "Eyes Midpoint: ("+eyesMidPts[i].x + "," + eyesMidPts[i].y +")");
                }
           } catch (Exception e) {
                if (DEBUG) Log.e("Face", i + " is null");
           }

      }
 }

 @Override
 protected void onDraw(Canvas canvas)
 {
      xRatio = getWidth()*1.0f / picWidth;
      yRatio = getHeight()*1.0f / picHeight;
      canvas.drawBitmap( sourceImage, null , new Rect(0,0,getWidth(),getHeight()),tmpPaint);
      for (int i = 0; i < eyesMidPts.length; i++)
      {
           if (eyesMidPts[i] != null)
           {
                pOuterBullsEye.setStrokeWidth(eyesDistance[i] /6);
                canvas.drawCircle(eyesMidPts[i].x*xRatio, eyesMidPts[i].y*yRatio, eyesDistance[i] / 2 , pOuterBullsEye);
                canvas.drawCircle(eyesMidPts[i].x*xRatio, eyesMidPts[i].y*yRatio, eyesDistance[i] / 6 , pInnerBullsEye);
           }
      }
 }

Upvotes: 1

Views: 3257

Answers (2)

user1174868
user1174868

Reputation:

FaceDetector actually just does not work well. I had an app that needed to use it, I spent a day or two on it and it just doesn't recognize faces consistently or accurately. It is not worth using, do not waste your time. It simply does not work to a standard that anyone would expect. I tried dozens of photos and maybe half the faces that it should recognize were able to be recognized.

Upvotes: 0

dumbfingers
dumbfingers

Reputation: 7089

getFace.confidence() is what you need.

public float confidence ()

Since: API Level 1 Returns a confidence factor between 0 and 1. This indicates how certain what has been found is actually a face. A confidence factor above 0.3 is usually good enough.

See the reference from Android Developers

Upvotes: 3

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