Reputation: 3391
If I have a current matrix in OpenGL of C, and I apply the following code:
glMultMatrixf(M);
glMultMatrixf(M2);
What does the Current transformation matrix look like? In the red book it states that using glMultMatrix*(M) does this: CM. But also that doing the above makes this happen: M(M2v) where M2 gets applied before M. In this case M would be the left operand, but in the former M is the right operand.
Upvotes: 1
Views: 5082
Reputation: 35943
If you do;
glLoadIdentity();
glMultMatrixf(M1);
glMultMatrixf(M2);
glMultMatrixf(M3);
Then the resulting matrix is M = M1 * M2 * M3;
If you apply a vertex v
to this, it is multiplied like so: v' = M*v = M1*M2*M3*v
I don't really understand your confusion though, what is the 'former case' you're referring to?
Upvotes: 4