Xiangdong
Xiangdong

Reputation: 254

I already have an sprite sheet image, how can I get a plist file for cocos2D?

I am learning how to animate a sprite, so the sprite sheet image is foud online. Problem is that I also need the plist file, which I don't have. I tried Zwoptex, but seems not work.

Any one got any idea? Thanks.

Upvotes: 4

Views: 6690

Answers (3)

gcoleman0828
gcoleman0828

Reputation: 1542

On thing you CAN do if you already have a png or gif file is to download something like Paint.NET, make it transparent similar to this link here. Then, you can use Texture Packer as mentioned above to split the sprites. Texture Packer can see the images, but only when it is transparent.

After that, you can then recreate the sprite sheet.

Upvotes: 0

Marine
Marine

Reputation: 1097

You can also go for the Texture Packer to create the Sprite Sheets as well.

For Tutorial with Spritesheet from Ray Wenderlich Demo, you can use to the Resources and play with the Sprite sheet Animations. It would help you to learn making the Animations.

Regarding already created sprite sheet you need the plist from who-so-ever have created the Sprite Sheet

OR

you need to create the chunks using Photoshop and create a newer Sprite Sheet.

All I can suggest these options.

Upvotes: 2

Saturn
Saturn

Reputation: 18159

Zwoptex works just fine. It does output a .plist file for cocos2d perfectly.

I am using the Mac version. Go to Publish settings, and there you should see the output location for the .plist file. Now, when ready, click Publish. It will output both the texture and the coordinates in the locations that you set in Settings. And it works.

Upvotes: 3

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