Reputation: 116353
I have an STM32 onto which I load ELF files in RAM (using OpenOCD and JTAG). So far, I haven't really been paying attention to the size of the ELF files that I load.
Normally, when I compile an ELF file that is too large for my board (my board has 128KB of RAM onto which the executable can be loaded) the linker complains (in the linker script I specify the size of the RAM).
Now that I notice the size of the outputted ELF file, I see that it is 261KB, and yet the linker has not complained!
Why is my ELF file so large, but my linker is fine with it? Is the ELF file on the host loaded exactly on the board?
Upvotes: 2
Views: 3703
Reputation: 656
using the utility arm-none-eabi-size
you can get a better picture of what actually gets used on the chip. The -A option will breakdown the size by section.
The relevant sections to look at when it comes to RAM are .data
, .bss
(static ram usage) and .heap
(the heap: dynamic memory allocation by your program).
Roughly speaking, as long as the static ram size is below the RAM number from the datasheet, you should be able to run something on the chip and the linker shouldn't complain - your heap usage will then depends on your program.
Note: .text
would be what needs to fit in the flash (the code).
example:
arm-none-eabi-size -A your-elf-file.elf
Sample output:
section size addr
.mstack 2048 536870912
.pstack 2304 536872960
.nocache 32 805322752
.eth 0 805322784
.vectors 672 134217728
.xtors 68 134610944
.text 162416 134611072
.rodata 23140 134773488
.ARM.exidx 8 134796628
.data 8380 603979776
.bss 101780 603988160
.ram0_init 0 604089940
.ram0 0 604089940
.ram1_init 0 805306368
.ram1 0 805306368
.ram2_init 0 805322784
.ram2 0 805322784
.ram3_init 0 805339136
.ram3 0 805339136
.ram4_init 0 939524096
.ram4 0 939524096
.ram5_init 0 536875264
.ram5 0 536875264
.ram6_init 0 0
.ram6 0 0
.ram7_init 0 947912704
.ram7 0 947912704
.heap 319916 604089940
.ARM.attributes 51 0
.comment 77 0
.debug_line 407954 0
.debug_info 3121944 0
.debug_abbrev 160701 0
.debug_aranges 14272 0
.debug_str 928595 0
.debug_loc 493671 0
.debug_ranges 146776 0
.debug_frame 51896 0
Total 5946701
Upvotes: 0
Reputation: 490408
No -- ELF contains things like relocation records that don't get loaded. It can also contain debug information (typically in DWARF format) that only gets loaded by a debugger.
You might want to use readelf
to give you an idea of what one of your ELF files actually contains. You probably don't want to do it all the time, but doing it at least a few times to get some idea of what's there can give a much better idea of what you're dealing with.
readelf
is part of the binutils package; chances are pretty decent you already have a copy that came with your other development tools.
If you want to get into even more detail, Googling for something like "ELF Format" should turn up lots of articles. Be aware, however, that ELF is a decidedly non-trivial format. If you decide you want to understand all the details, it'll take quite a bit of time and effort.
Upvotes: 5