Reputation: 72868
Is it possible to have a socket.io client respond to all events without to have specify each event individually?
For example, something like this (which obviously doesn't work right now):
var socket = io.connect("http://myserver");
socket.on("*", function(){
// listen to any and all events that are emitted from the
// socket.io back-end server, and handle them here.
// is this possible? how can i do this?
});
I want this callback function to be called when any / all events are received by the client-side socket.io code.
Is this possible? How?
Upvotes: 97
Views: 104682
Reputation: 26
In v4, Socket.IO has Catch-all listeners. For example:
socket.prependAny(() => {
console.log("This will be fired first");
});
Upvotes: 1
Reputation: 925
As it is in v3.0 documentation:
socket.onAny((event, ...args) => {
console.log(`got ${event}`);
});
Upvotes: 14
Reputation: 521
Even though this is a old question, I have the same problem and solved using the native socket in Node.js
, which has a event of .on('data'), fired everytime some data comes. So this is what I've done so far:
const net = require('net')
const server = net.createServer((socket) => {
// 'connection' listener.
console.log('client connected')
// The stuff I was looking for
socket.on('data', (data) => {
console.log(data.toString())
})
socket.on('end', () => {
console.log('client disconnected')
})
})
server.on('error', (err) => {
throw err;
})
server.listen(8124, () => {
console.log('server bound');
})
Upvotes: 2
Reputation: 144
I'm using Angular 6 and the npm package: ngx-socket-io
import { Socket } from "ngx-socket-io";
...
constructor(private socket: Socket) { }
...
After connect the socket, I use this code, this is handling all custom events...
const onevent = this.socket.ioSocket.onevent;
this.socket.ioSocket.onevent = function (packet: any) {
const args = packet.data || [];
onevent.call(this, packet); // original call
packet.data = ["*"].concat(args);
onevent.call(this, packet); // additional call to catch-all
};
this.socket.on("*", (eventName: string, data: any) => {
if (typeof data === 'object') {
console.log(`socket.io event: [${eventName}] -> data: [${JSON.stringify(data)}]`);
} else {
console.log(`socket.io event: [${eventName}] -> data: [${data}]`);
}
});
Upvotes: 0
Reputation: 8562
socket.io-client 1.7.3
As of May 2017 couldn't make any of the other solutions work quite how i wanted - made an interceptor, using at Node.js for testing purposes only:
var socket1 = require('socket.io-client')(socketUrl)
socket1.on('connect', function () {
console.log('socket1 did connect!')
var oldOnevent = socket1.onevent
socket1.onevent = function (packet) {
if (packet.data) {
console.log('>>>', {name: packet.data[0], payload: packet.data[1]})
}
oldOnevent.apply(socket1, arguments)
}
})
References:
Upvotes: 6
Reputation: 5317
Note: this answer is only valid for socket.io 0.x
You can override socket.$emit
With the following code you have two new functions to:
var original_$emit = socket.$emit;
socket.$emit = function() {
var args = Array.prototype.slice.call(arguments);
original_$emit.apply(socket, ['*'].concat(args));
if(!original_$emit.apply(socket, arguments)) {
original_$emit.apply(socket, ['default'].concat(args));
}
}
socket.on('default',function(event, data) {
console.log('Event not trapped: ' + event + ' - data:' + JSON.stringify(data));
});
socket.on('*',function(event, data) {
console.log('Event received: ' + event + ' - data:' + JSON.stringify(data));
});
Upvotes: 9
Reputation: 10902
Updated solution for socket.io-client 1.3.7
var onevent = socket.onevent;
socket.onevent = function (packet) {
var args = packet.data || [];
onevent.call (this, packet); // original call
packet.data = ["*"].concat(args);
onevent.call(this, packet); // additional call to catch-all
};
Use like this:
socket.on("*",function(event,data) {
console.log(event);
console.log(data);
});
None of the answers worked for me, though the one of Mathias Hopf and Maros Pixel came close, this is my adjusted version.
NOTE: this only catches custom events, not connect/disconnect etc
Upvotes: 88
Reputation: 17627
Finally, there is a module called socket.io-wildcard which allows using wildcards on client and server side
var io = require('socket.io')();
var middleware = require('socketio-wildcard')();
io.use(middleware);
io.on('connection', function(socket) {
socket.on('*', function(){ /* … */ });
});
io.listen(8000);
Upvotes: 24
Reputation: 23
@Matthias Hopf answer
Updated answer for v1.3.5. There was a bug with args, if you wanna listen on old event and *
event together.
var Emitter = require('events').EventEmitter;
var emit = Emitter.prototype.emit;
// [...]
var onevent = socket.onevent;
socket.onevent = function (packet) {
var args = packet.data || [];
onevent.call (this, packet); // original call
emit.apply (this, ["*"].concat(args)); // additional call to catch-all
};
Upvotes: 1
Reputation: 6504
Because your question was pretty general in asking for a solution, I'll pitch this one that requires no hacking the code, just a change in how you use the socket.
I just decided to have my client app send the exact same event, but with a different payload.
socket.emit("ev", { "name" : "miscEvent1"} );
socket.emit("ev", { "name" : "miscEvent2"} );
And on the server, something like...
socket.on("ev", function(eventPayload) {
myGenericHandler(eventPayload.name);
});
I don't know if always using the same event could cause any issues, maybe collisions of some kind at scale, but this served my purposes just fine.
Upvotes: 4
Reputation: 11
All methods I found (including socket.io-wildcard and socketio-wildcard) didn't work for me. Apparently there is no $emit in socket.io 1.3.5...
After reading socket.io code, I patched up the following which DID work:
var Emitter = require('events').EventEmitter;
var emit = Emitter.prototype.emit;
[...]
var onevent = socket.onevent;
socket.onevent = function (packet) {
var args = ["*"].concat (packet.data || []);
onevent.call (this, packet); // original call
emit.apply (this, args); // additional call to catch-all
};
This might be a solution for others as well. However, ATM I don't exactly understand why nobody else seems to have issues with the existing "solutions"?!? Any ideas? Maybe it's my old node version (0.10.31)...
Upvotes: 1
Reputation: 6414
There is a long discussion about this topic going on at the Socket.IO repository issue page. There are a variety of solutions posted there (e.g., overriding EventEmitter with EventEmitter2). lmjabreu released another solution a couple weeks ago: a npm module called socket.io-wildcard that patches in a wildcard event onto Socket.IO (works with the current Socket.IO, ~0.9.14).
Upvotes: 3
Reputation: 151988
The current (Apr 2013) GitHub doc on exposed events mentions a socket.on('anything')
. It appears that 'anything' is a placeholder for a custom event name, not an actual keyword that would catch any event.
I've just started working with web sockets and Node.JS, and immediately had a need to handle any event, as well as to discover what events were sent. Can't quite believe this functionality is missing from socket.io.
Upvotes: 7
Reputation: 1101
Here you go ...
var socket = io.connect();
var globalEvent = "*";
socket.$emit = function (name) {
if(!this.$events) return false;
for(var i=0;i<2;++i){
if(i==0 && name==globalEvent) continue;
var args = Array.prototype.slice.call(arguments, 1-i);
var handler = this.$events[i==0?name:globalEvent];
if(!handler) handler = [];
if ('function' == typeof handler) handler.apply(this, args);
else if (io.util.isArray(handler)) {
var listeners = handler.slice();
for (var i=0, l=listeners.length; i<l; i++)
listeners[i].apply(this, args);
} else return false;
}
return true;
};
socket.on(globalEvent,function(event){
var args = Array.prototype.slice.call(arguments, 1);
console.log("Global Event = "+event+"; Arguments = "+JSON.stringify(args));
});
This will catch events like connecting
, connect
, disconnect
, reconnecting
too, so do take care.
Upvotes: 10
Reputation: 11293
It looks like the socket.io library stores these in a dictionary. As such, don't think this would be possible without modifying the source.
From source:
EventEmitter.prototype.on = function (name, fn) {
if (!this.$events) {
this.$events = {};
}
if (!this.$events[name]) {
this.$events[name] = fn;
} else if (io.util.isArray(this.$events[name])) {
this.$events[name].push(fn);
} else {
this.$events[name] = [this.$events[name], fn];
}
return this;
};
Upvotes: 25