Reputation: 12983
I’m using the following vertex shader in a program, but for some reason, glGetUniformBlockIndex(id, "draw2DQuadVS")
returns INVALID_INDEX
.
The program is linked correctly before being used and the correct id is passed. Furthermore, no opengl error is set. Any explanation?
#version 410
uniform CBPostProcessVS
{
vec4 f4_Proj2DTo3D;
} postProcessVS;
uniform CBDraw2DQuadVS
{
vec4 f4_PositionOffsetAndScale;
vec4 f4_TexcoordOffsetAndScale;
} draw2DQuadVS;
in vec3 vPosition;
in vec2 vTexcoord0;
in vec4 vColor0;
in vec3 vTangent;
in vec3 vBinormal;
in vec3 vNormal;
out vec2 v_vTexcoord0;
out vec3 vPosFactor;
void main()
{
vec2 pos = (vec2(vPosition) * draw2DQuadVS.f4_PositionOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_PositionOffsetAndScale);
vec2 uv = (vec2(vTexcoord0) * draw2DQuadVS.f4_TexcoordOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_TexcoordOffsetAndScale);
gl_Position = vec4(pos,0,1);
v_vTexcoord0 = uv;
vPosFactor.xy = uv * vec2(postProcessVS.f4_Proj2DTo3D) + postProcessVS.f4_Proj2DTo3D.zw;
vPosFactor.z = 1.0;
}
Upvotes: 2
Views: 2127
Reputation: 474436
glGetUniformBlockIndex(id, "draw2DQuadVS")
draw2DQuadsVS
is not the name of the uniform block. The name of the block is CBDraw2DQuadVS
. draw2DQuadsVS
is just the GLSL name of the block's scope.
More information can be found on the OpenGL Wiki page.
Upvotes: 9