Reputation: 36070
I have added the following gesture recognizer to my user control:
UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(ViewRotated:)];
[[self view] addGestureRecognizer:rotate];
-(void)ViewRotated:(UIRotationGestureRecognizer *)sender{
NSLog(@"rotated");
}
so far everything works great and the gesture responds fast whenever I rotate my fingers on the iOS device.
Now the problem comes when adding the pinch gesture recognizer to the same view. When I add:
UIPinchGestureRecognizer* pch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(ViewPinched:)];
[[self view] addGestureRecognizer:pch];
//...
// ...
-(void)ViewPinched:(UIPinchGestureRecognizer *)sender{
NSLog(@"Pinched");
}
that pch event fires 70% of the time. I have to really rotate my fingers in a perfect way so that the rotate gesture triggers instead of the pinch one. How can I make the rotate gesture more sensible so that it triggers more easily?
Upvotes: 0
Views: 743
Reputation: 53561
You can set the gesture recognizers' delegate and return YES
from gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer:
method. This allows multiple gesture recognizers to work simultaneously.
Upvotes: 4