Reputation: 313
I was doing some OpenGL programming in C++.
This is part of my code:
#include <time.h>
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h> <<< Error here "Cannot open source file gl/glut.h"
How can I fix this?
EDIT: I am using Microsoft Visual C++ Express Edition. Sorry forgot to mention it
Upvotes: 25
Views: 176094
Reputation: 1581
Try to change #include <gl/glut.h>
to #include "gl/glut.h"
in Visual Studio 2013.
Upvotes: 0
Reputation: 335
Go here :
C:\Program Files (x86)\Windows Kits\10
and do whatever you were supposed to go in the given directory for VS 13.
in the lib folder, you will find some versions, I copied the 32-bit glut.lib files in amd and x86 and 64-bit glut.lib in arm64 and x64 directories in um
folder for every version that I could find.
That worked for me.
EDIT : I tried this in windows 10, maybe you need to go to C:\Program Files (x86)\Windows Kits\8.1
folder for windows 8/8.1.
Upvotes: 3
Reputation: 61
If you are using Visual Studio Community 2015 and trying to Install GLUT you should place the header file glut.h
in
C:\Program Files (x86)\Windows Kits\8.1\Include\um\gl
Upvotes: 6
Reputation: 173
Here you can find every thing you need:
http://web.eecs.umich.edu/~sugih/courses/eecs487/glut-howto/#win
Upvotes: 0
Reputation: 42332
You probably haven't installed GLUT:
Source: http://cacs.usc.edu/education/cs596/OGL_Setup.pdf
EDIT:
The quickest way is to download the latest header, and compiled DLLs for it, place it in your system32 folder or reference it in your project. Version 3.7 (latest as of this post) is here: http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip
Folder references:
glut.h: 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL\'
glut32.lib: 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\'
glut32.dll: 'C:\Windows\System32\'
For 64-bit machines, you will want to do this.
glut32.dll: 'C:\Windows\SysWOW64\'
Same pattern applies to freeglut and GLEW files with the header files in the GL folder, lib in the lib folder, and dll in the System32 (and SysWOW64) folder.
1. Under Visual C++, select Empty Project.
2. Go to Project -> Properties. Select Linker -> Input then add the following to the Additional Dependencies field:
opengl32.lib
glu32.lib
glut32.lib
Upvotes: 28