Reputation: 1838
I'm busy with making a leveleditor class in an engine but I'm stuck at passing a member function as parameter of another member function.
First I've made a typedef
typedef void (LevelEditor::*CallFunctionPtr)();
Then I have made a member function to check if the user clicks with his mouse on a hitregion. If so, another function needs to be called. So I've my first member function with 2 parameters
LevelEditor.h
void CheckClickCollision(HitRegion* region, CallFunctionPtr callFunctionPtr);
LevelEditor.cpp
void LevelEditor::CheckClickCollision( HitRegion* region, CallFunctionPtr callFunctionPtr)
{
if(GAME_ENGINE->GetLButtonMouseState())
{
if(!m_bIsLeftPressed && region->HitTest(m_MousePosition))
(this->*callFunction)();
m_bIsLeftPressed = true;
}
else
m_bIsLeftPressed = false;
}
Then I've two stupid example member functions:
LevelEditor.h
void LevelUp();
void LevelDown();
LevelEditor.cpp
void LevelEditor::LevelUp()
{
++m_iCurrentLevel;
}
void LevelEditor::LevelDown()
{
if(m_iCurrentLevel > 0)
--m_iCurrentLevel;
else
return;
}
And now I want to call that function every tick to check if there is a hit. So in my tick function:
CheckClickCollision(m_LeftArrowRegionPtr, LevelDown);
CheckClickCollision(m_RightArrowRegionPtr, LevelUp);
And here I get the error on LevelDown and Levelup:
Error: argument of type void (LevelEditor::*)()" is incompatible with parameter of type "CallFunctionPtr *"
Dont know how to fix it. Tried different things, nothing worked
Upvotes: 1
Views: 298
Reputation: 14467
Try
CheckClickCollision(m_LeftArrowRegionPtr, &LevelEditor::LevelDown);
CheckClickCollision(m_RightArrowRegionPtr, &LevelEditor::LevelUp);
For your convenience, here's the working sample (the compiler is GCC 4.7):
#include <stdio.h>
class LevelEditor;
typedef void (LevelEditor::*CallFunctionPtr)();
class LevelEditor
{
public:
LevelEditor() {}
void CheckClickCollision(void* region, CallFunctionPtr callFunction)
{
(this->*callFunction)();
}
void LevelUp() { printf("up\n"); }
void LevelDown() { printf("down\n"); }
void Test()
{
CheckClickCollision(NULL, &LevelEditor::LevelDown);
CheckClickCollision(NULL, &LevelEditor::LevelUp);
}
};
int main()
{
LevelEditor e;
e.Test();
return 0;
}
The other way to call this:
void Test()
{
CallFunctionPtr p;
p = &LevelEditor::LevelDown;
CheckClickCollision(NULL, p);
p = &LevelEditor::LevelUp;
CheckClickCollision(NULL, p);
}
Upvotes: 1
Reputation: 146910
You need to use std::function
and std::bind
, or lambdas if you have a supporting compiler.
void LevelEditor::CheckClickCollision( HitRegion* region, std::function<void()> callFunction)
{
if(GAME_ENGINE->GetLButtonMouseState())
{
if(!m_bIsLeftPressed && region->HitTest(m_MousePosition))
callFunction();
m_bIsLeftPressed = true;
}
else
m_bIsLeftPressed = false;
}
void Test()
{
// lambda
CheckClickCollision(NULL, [this] { LevelDown(); });
// bind
CheckClickCollision(NULL, std::bind(&LevelEditor::LevelDown, this));
}
Upvotes: 0