random
random

Reputation: 8608

Xcode build but not run on device

I was in the process of adding a third party library (GPUImage), I actually managed to get it all in and installed on the device. Woohoo!

Then...well you know the story. It doesn't work anymore.

Now when ever I try to build to my device it will "Build successfully" then immediately go to "Finished running".

My setup: iPhone 4 iOS 5.1.1 OS X Lion Xcode 4.3.2

I have:

None of these seem to work. If anyone has had this problem PLEEEASE help! I am about to lose my sanity.

In the mean time I will try archiving and doing and OTA install and see if that works.

Thank you very much for your time,

Cory

P.S - I have already seen all the other post on here so please don't paste links to them :)

Upvotes: 3

Views: 1029

Answers (3)

random
random

Reputation: 8608

Not sure what fixed my problem but with the new Xcode version the problem stopped. Thank you everyone for your help.

Upvotes: 0

daihovey
daihovey

Reputation: 3575

I have the same problem - I have the latest XCode iOS SDK 5.1 - but my iPhone is updated with the latest iOS version 5.1.1

Not sure how to solve this as Apple havent released the new SDK. Pretty shit to be honest, as I can't test on my device.

Upvotes: 1

CReaTuS
CReaTuS

Reputation: 2595

Problem of Project, Scheme and Target names. This all must be a same. Try rename to same name

"AppName" and "Appname" is not true. Must be "AppName" and "AppName", or "Appname" and "Appname".

Upvotes: 1

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