Reputation: 940
When building SDL2 on lion I've run into the following when running the makefile:
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_libgl2D.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_ndsrender.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_getenv.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_malloc.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_qsort.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_stdlib.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_x11opengles.o) has no symbols
libtool: link: ranlib build/.libs/libSDL2.a
ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_libgl2D.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_ndsrender.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_getenv.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_malloc.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_qsort.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_stdlib.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_x11opengles.o) has no symbols
I don't know if this has something to do with it, but previously I had to do this fix to stop it complaining about SDL_x11sym.h:106:1
.
Upvotes: 0
Views: 2188
Reputation: 940
Ok, here's what I did:
Run $ ./autogen.sh
in the terminal.
Open ./Xcode/SDL/SDL.xcodeproj
in Xcode.
Run the Framework
target:
Open the resulting framework in the finder:
Copy SDL2.framework
into /Library/Frameworks/
:
Upvotes: 4