Reputation: 7929
I want to do the equivalent of this:
byte[] byteArray;
enum commands : byte {one, two};
commands content = one;
byteArray = (byte*)&content;
yes, it's a byte now, but consider I want to change it in the future? how do I make byteArray contain content? (I don't care to copy it).
Upvotes: 10
Views: 15677
Reputation: 483
Here is a generic and unsafe variant if you care about performance and don't want to mess with GC
static unsafe void StructToByteArr<T>(ref T obj, Span<byte> dest) where T : unmanaged
{
fixed (void* pSrc = &obj, pDest = dest)
{
Buffer.MemoryCopy(pSrc, pDest, dest.Length, sizeof(T));
}
}
static unsafe void StructToByteArr<T>(ref T obj, byte[] dest, int destOffset) where T : unmanaged
{
StructToByteArr(ref obj, new Span<byte>(dest, destOffset, sizeof(T)));
}
static unsafe byte[] StructToByteArr<T>(ref T obj) where T : unmanaged
{
var result = new byte[sizeof(T)];
StructToByteArr(ref obj, result, 0);
return result;
}
You can remove ref
if you're passing a struct smaller than the size of a pointer.
Upvotes: 1
Reputation: 5347
For anyone who's interested in how it works without using BitConverter
you can do it like this:
// Convert double to byte[]
public unsafe byte[] pack(double d) {
byte[] packed = new byte[8]; // There are 8 bytes in a double
void* ptr = &d; // Get a reference to the memory containing the double
for (int i = 0; i < 8; i++) { // Each one of the 8 bytes needs to be added to the byte array
packed[i] = (byte)(*(UInt64 *)ptr >> (8 * i)); // Bit shift so that each chunk of 8 bits (1 byte) is cast as a byte and added to array
}
return packed;
}
// Convert byte[] to double
public unsafe double unpackDouble(byte[] data) {
double unpacked = 0.0; // Prepare a chunk of memory ready for the double
void* ptr = &unpacked; // Reference the double memory
for (int i = 0; i < data.Length; i++) {
*(UInt64 *)ptr |= ((UInt64)data[i] << (8 * i)); // Get the bits into the right place and OR into the double
}
return unpacked;
}
In reality it's much easier and safer to use BitConverter
but it's fun to know!
Upvotes: 5
Reputation: 23759
To convert any value types (not just primitive types) to byte arrays and vice versa:
public T FromByteArray<T>(byte[] rawValue)
{
GCHandle handle = GCHandle.Alloc(rawValue, GCHandleType.Pinned);
T structure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return structure;
}
public byte[] ToByteArray(object value, int maxLength)
{
int rawsize = Marshal.SizeOf(value);
byte[] rawdata = new byte[rawsize];
GCHandle handle =
GCHandle.Alloc(rawdata,
GCHandleType.Pinned);
Marshal.StructureToPtr(value,
handle.AddrOfPinnedObject(),
false);
handle.Free();
if (maxLength < rawdata.Length) {
byte[] temp = new byte[maxLength];
Array.Copy(rawdata, temp, maxLength);
return temp;
} else {
return rawdata;
}
}
Upvotes: 21
Reputation: 38336
The BitConverter class might be what you are looking for. Example:
int input = 123;
byte[] output = BitConverter.GetBytes(input);
If your enum was known to be an Int32 derived type, you could simply cast its values first:
BitConverter.GetBytes((int)commands.one);
Upvotes: 17