Reputation: 85
I have written a code that draws grids and a triangle inside one grid cell. The grid size is increased/decreased when the window is maximized or minimized.
My requirement is that the triangle size should also increase/decrease to fit the grid cell each time the grid size is increased/decreased.
My code is as follows:
import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Grid extends JPanel {
/**
* @param args
*/
public static void main(String[] args) {
Grid g = new Grid();
JFrame f = new JFrame("Application GUI Window");
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {System.exit(0);}
});
f.getContentPane().add("Center", g);
f.pack();
f.setSize(new Dimension(450,400));
f.show();
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
Dimension d = getSize();
g2d.setBackground(getBackground());
g2d.clearRect(0, 0, d.width, d.height);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
drawGrid(d.width, d.height, g2d);
int[] xPoints = {20,15,25};
int[] yPoints = {15,25,25};
int n = 3;
Polygon triangle = new Polygon(xPoints, yPoints, n);
g.fillPolygon(triangle);
}
private void drawGrid(int width, int height, Graphics2D g2d) {
/* BasicStroke border = new BasicStroke(3, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_ROUND, 0, new float[]{0,1,0,1}, 0);
g2d.setStroke(border);
g2d.drawRect(3,3,width-6,height-6);*/
//horizontal lines
int cellheight = height/10;
int cellwidth = width/5;
for (int j=0;j<height;j=j+cellheight)
{
BasicStroke line = new BasicStroke(1, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_ROUND, 0, new float[]{0,1,0,1}, 0);
g2d.setStroke(line);
g2d.drawLine(0, j, cellwidth*5, j);
}
//vertical lines
for (int i=0;i<width;i=i+cellwidth)
{
BasicStroke line = new BasicStroke(1, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_ROUND, 0, new float[]{0,1,0,1}, 0);
g2d.setStroke(line);
g2d.drawLine(i, 0, i, cellheight*10);
}
}
}
Thanks in advance for your help.
Upvotes: 0
Views: 1010
Reputation: 21223
You can tie the coordinates of the triangle to the dimensions of a grid cell. Here is a snippet based on your example:
int cellHeight = d.height/10;
int cellWidth = d.width/5;
int xOffset = cellWidth/6;
int yOffset = cellHeight/6;
int[] xPoints = {cellWidth/2, xOffset, cellWidth - xOffset};
int[] yPoints = {yOffset, cellHeight - yOffset, cellHeight - yOffset};
Polygon triangle = new Polygon(xPoints, yPoints, xPoints.length);
Note that in Swing you usually should override paintComponent()
rather than paint()
, unless in some special cases. See A Closer Look at the Paint Mechanism for more details.
Also note that show()
is deprecated in favor of setVisible()
. You can replace it with: setVisible(true)
Upvotes: 1