Reputation: 15217
I'm having a problem with a UDPSocket wrapper I've written. I have a high bandwidth low latency local network over which I'm sending UDP packets back and forth. I don't have a concern too much for reliability of packet arrival, but it is incredibly important that the packets that do arrive do so quickly. Here's the relevant code for setting up a socket:
bool UDPSocket::create() {
int on = 1;
#ifdef WIN32
if(WSAStartup(MAKEWORD(1,1), &SocketInfo) != 0) {
MessageBox(NULL, "Cannot initialize WinSock", "WSAStartup", MB_OK);
}
#endif
m_sock = socket(PF_INET, SOCK_DGRAM, 0);
#ifdef WIN32
if(setsockopt(m_sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == SOCKET_ERROR)
return false;
#else
if(setsockopt(m_sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1)
return false;
#endif
addrLen = sizeof(struct sockaddr);
return true;
}
bool UDPSocket::bind(const int port) {
if(!is_valid())
return false;
m_addr.sin_family = AF_INET;
m_addr.sin_addr.s_addr = htonl(INADDR_ANY);
m_addr.sin_port = htons(port);
if(::bind(m_sock, (struct sockaddr*)&m_addr, sizeof(m_addr))<0) {
std::cout << "UDPSocket: error on bind" << std::endl;
return false;
}
return true;
}
bool UDPSocket::send(const std::string s) const {
const char* buf = s.c_str();
::sendto(m_sock, buf, strlen(buf), 0, (const sockaddr*)&clientAddr, addrLen);
return true;
}
bool UDPSocket::setDestination(const std::string ip, const int port) {
memset(&clientAddr, 0, sizeof(clientAddr));
clientAddr.sin_family = AF_INET;
clientAddr.sin_addr.s_addr = inet_addr(ip.c_str());
clientAddr.sin_port = htons(port);
return true;
}
int UDPSocket::recv(std::string& s) const {
char buffer[MAXRECV + 1];
struct timeval tv;
fd_set fdset;
int rc, nread;
memset(&buffer, 0, sizeof(buffer));
FD_ZERO(&fdset);
FD_SET(m_sock, &fdset);
tv.tv_sec = 0;
tv.tv_usec = m_timeout;
rc = select(m_sock + 1, &fdset, (fd_set *) 0, (fd_set *) 0, &tv);
if(FD_ISSET(m_sock, &fdset)) {
#ifdef WIN32
nread = ::recvfrom(m_sock, buffer, MAXRECV, 0, (sockaddr*)&clientAddr, const_cast< int * __w64 >(&addrLen));
#else
nread = ::recvfrom(m_sock, buffer, MAXRECV, 0, (sockaddr*)&clientAddr, (socklen_t*)&addrLen);
#endif
if(nread < 0) {
return -1;
} else if(nread == 0) {
return 0;
}
s = std::string(buffer);
return nread;
} else {
return 0;
}
}
void UDPSocket::set_non_blocking(const bool b) {
mNonBlocking = b;
#ifdef WIN32
u_long argp = b ? 1 : 0;
ioctlsocket(m_sock, FIONBIO, &argp);
#else
int opts = fcntl(m_sock, F_GETFL);
if(opts < 0) return;
if(b)
opts |= O_NONBLOCK;
else
opts &= ~O_NONBLOCK;
fcntl(m_sock, F_SETFL, opts);
#endif
}
My user code, on both ends, create a "sending" and "receiving" UDPSocket and bind them to their respective ports, then use send() to send data and recv() to receive. On one hand, the linux side seems to receive practically immediately, but the Windows side has a delay up to 1 second before receiving data. However, ::recv() never returns 0 in this time. Am I missing something obvious?
Upvotes: 0
Views: 809
Reputation: 36139
If you've got the time to experiment, try an IOCP version of the code.
I never trusted the win select implementation, with its 64 socket limit.
Upvotes: 0
Reputation: 351
It's not a direct answer. May be you can try tools like ttcp (http://www.pcausa.com/Utilities/pcattcp.htm), which can both test tcp and udp performance. And, you may also check their source code, which is in public domain.
Upvotes: 0
Reputation: 62623
have you tried all four combinations (linux->linux, win->linux, linux->win, win->win)? which have delays and which not?
also, use a packet sniffer (like tcpdump
or wireshark) to see if the delay is before or after hitting the wire.
Upvotes: 1