Reputation: 31
Ive read a lot about the filesystem API and HTML5, but i just couldn't find a working solution so i ask you guys:
I want to have a file upload form, drag drop or regular input box doesnt matter, however i want to select a file, and after uploading it should take the file or a whole folder and "upload" it to the filesystem located on the clients computer. The upload is in brackets because i actually want to copy the file/folder to the clients local file system.
Is it even possible? Because i want to make an application, where a user can upload his files such as music or large videos and movies to his local filesystem and edit/watch etc them in my application. I know i have to upload those big files i have to cut them into pieces and load them stacked up, but i just want to start little :)
Thanks in advance
Upvotes: 3
Views: 6215
Reputation: 154828
There's indeed little information on this subject at the moment, so I put together an example that combines:
webkitdirectory
attribute on <input type="file">
.
<input type="file">
element, through a transfer using drag and drop, or through the Filesystem API.As these are currently only working nicely in Chrome, I used the webkit
prefix where necessary.
The code itself has comments which I hope are clear:
var fs,
err = function(e) {
throw e;
};
// request the sandboxed filesystem
webkitRequestFileSystem(
window.TEMPORARY,
5 * 1024 * 1024,
function(_fs) {
fs = _fs;
},
err
);
// when a directory is selected
$(":file").on("change", function() {
$("ul").empty();
// the selected files
var files = this.files;
if(!files) return;
// this function copies the file into the sandboxed filesystem
function save(i) {
var file = files[i];
var text = file ? file.name : "Done!";
// show the filename in the list
$("<li>").text(text).appendTo("ul");
if(!file) return;
// create a sandboxed file
fs.root.getFile(
file.name,
{ create: true },
function(fileEntry) {
// create a writer that can put data in the file
fileEntry.createWriter(function(writer) {
writer.onwriteend = function() {
// when done, continue to the next file
save(i + 1);
};
writer.onerror = err;
// this will read the contents of the current file
var fr = new FileReader;
fr.onloadend = function() {
// create a blob as that's what the
// file writer wants
var builder = new WebKitBlobBuilder;
builder.append(fr.result);
writer.write(builder.getBlob());
};
fr.onerror = err;
fr.readAsArrayBuffer(file);
}, err);
},
err
);
}
save(0);
});
$("ul").on("click", "li:not(:last)", function() {
// get the entry with this filename from the sandboxed filesystem
fs.root.getFile($(this).text(), {}, function(fileEntry) {
// get the file from the entry
fileEntry.file(function(file) {
// this will read the contents of the sandboxed file
var fr = new FileReader;
fr.onloadend = function() {
// log part of it
console.log(fr.result.slice(0, 100));
};
fr.readAsBinaryString(file);
});
}, err);
});
Upvotes: 4
Reputation: 115940
That is not possible, exactly, but your app can still probably work. Reading the file is possible through a file input form element, but writing the file back to disk is where you'll run into trouble.
The two ways your browser can write to disk are 1) downloading a file and 2) the HTML5 filesystem API. Option #1 obviously doesn't let your application choose the destination and option #2 only works with browser-created sandbox filesystems. That restriction might not be a deal-breaker for you -- it just means that the folders that your app uses will be buried somewhere in your browser's data files.
Also, the Filesystem API is currently Chrome-only (but it is an open standard). If you want cross-platform support, maybe you can use IndexedDB. You could use localStorage, but Chrome has a hard 5MB limit, which would be terrible for a media application.
Upvotes: 1