Reputation: 5411
I'm trying to use an Entry
field to get manual input, and then work with that data.
All sources I've found claim I should use the get()
function, but I haven't found a simple working mini example yet, and I can't get it to work.
I hope someone can tel me what I'm doing wrong. Here's a mini file:
from tkinter import *
master = Tk()
Label(master, text="Input: ").grid(row=0, sticky=W)
entry = Entry(master)
entry.grid(row=0, column=1)
content = entry.get()
print(content) # does not work
mainloop()
This gives me an Entry
field I can type in, but I can't do anything with the data once it's typed in.
I suspect my code doesn't work because initially, entry
is empty. But then how do I access input data once it has been typed in?
Upvotes: 28
Views: 150787
Reputation: 1
Here's what worked for me:
from tkinter import *
master = Tk()
Label(master, text="Input: ").grid(row=0, sticky=W)
entry = Entry(master)
entry.grid(row=0, column=1)
def click(entry):
content = entry.get()
print(content)
add_but = Button(text="Add", width=36, command=lambda: click(entry))
add_but.grid(row=1, column=1)
mainloop()
Upvotes: 0
Reputation: 13
Most of the answers I found only showed how to do it with tkinter as tk. This was a problem for me as my program was 300 lines long with tons of other labels and buttons, and I would have had to change a lot of it.
Here's a way to do it without importing tkinter as tk
or using StringVars. I modified the original mini program by:
This program opens up a tkinter window with an entry box and an "Enter" button. Clicking the Enter button prints whatever is in the entry box.
from tkinter import *
class mini():
def __init__(self):
master = Tk()
Label(master, text="Input: ").grid(row=0, sticky=W)
Button(master, text='Enter', command=self.get_content).grid(row=1)
self.entry = Entry(master)
self.entry.grid(row=0, column=1)
master.mainloop()
def get_content(self):
content = self.entry.get()
print(content)
m = mini()
Upvotes: 1
Reputation: 27
you need to put a textvariable in it, so you can use set()
and get()
method :
var=StringVar()
x= Entry (root,textvariable=var)
Upvotes: 1
Reputation: 300
*
master = Tk()
entryb1 = StringVar
Label(master, text="Input: ").grid(row=0, sticky=W)
Entry(master, textvariable=entryb1).grid(row=1, column=1)
b1 = Button(master, text="continue", command=print_content)
b1.grid(row=2, column=1)
def print_content():
global entryb1
content = entryb1.get()
print(content)
master.mainloop()
What you did wrong was not put it inside a Define function then you hadn't used the .get
function with the textvariable you had set.
Upvotes: 1
Reputation: 21
A simple example without classes:
from tkinter import *
master = Tk()
# Create this method before you create the entry
def return_entry(en):
"""Gets and prints the content of the entry"""
content = entry.get()
print(content)
Label(master, text="Input: ").grid(row=0, sticky=W)
entry = Entry(master)
entry.grid(row=0, column=1)
# Connect the entry with the return button
entry.bind('<Return>', return_entry)
mainloop()
Upvotes: 2
Reputation: 386342
It looks like you may be confused as to when commands are run. In your example, you are calling the get
method before the GUI has a chance to be displayed on the screen (which happens after you call mainloop
.
Try adding a button that calls the get
method. This is much easier if you write your application as a class. For example:
import tkinter as tk
class SampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.entry = tk.Entry(self)
self.button = tk.Button(self, text="Get", command=self.on_button)
self.button.pack()
self.entry.pack()
def on_button(self):
print(self.entry.get())
app = SampleApp()
app.mainloop()
Run the program, type into the entry widget, then click on the button.
Upvotes: 50
Reputation: 627
You could also use a StringVar
variable, even if it's not strictly necessary:
v = StringVar()
e = Entry(master, textvariable=v)
e.pack()
v.set("a default value")
s = v.get()
For more information, see this page on effbot.org.
Upvotes: 10