Reputation: 229
I know there is a api process.memoryUsage() to get memory usage in current process.
But if I start a new child process by child_process.spawn(command, [args], [options]) and I get a ChildProcess object, then how can I get the new process memory usage?
Upvotes: 15
Views: 15182
Reputation: 613
The easiest way to get child's memoryUsage is installing pidusage
Link: https://www.npmjs.com/package/pidusage
In the console write this to install it:
In Windows Command: npm i pidusage --save
In Mac Command : sudo npm i pidusage --save
let pidusage = require('pidusage');
const cp = require("child_process");
const child = cp.spawn('ls', ['-lh', '/usr']);
pidusage(child.pid, function (err, stats) {
console.log(stats);
});
/*
Output:
{
cpu: 10.0, // percentage (from 0 to 100*vcore)
memory: 357306368, // bytes
ppid: 312, // PPID
pid: 727, // PID
ctime: 867000, // ms user + system time
elapsed: 6650000, // ms since the start of the process
timestamp: 864000000 // ms since epoch
}
*/
If you want to get more than one child's memoryUsage you need to change child.pid for and array [child.pid,child2.pid], function (err, stats) ...
Upvotes: 13
Reputation: 429
We can get multiplatform solution with using nodejs ipc protocol. you just need to setup event for requesting memory usage from parent process, and then send process.memoryUsage()
from spawned child process.
parent.js
var ChildProcess = require('child_process'),
child = ChildProcess.fork('./child.js');
child.on('message', function(payload){
console.log(payload.memUsage);
});
child.send('get_mem_usage');
and in child.js
it might look like this
process.on('message', function(msg){
if(msg === 'get_mem_usage'){
process.send({memUsage: process.memoryUsage()});
}
});
Upvotes: 6
Reputation: 30430
Well you can use ps
(uses /proc/<pid>/stat
underlying) if you are in a unix environment. Here's an example:
// Spawn a node process
var child_process = require('child_process');
var child = child_process.spawn('node');
// Now get its pid.
child_process.exec('ps -p' + child.pid + ' -o vsize=', function (err, stdout, stderr) {
err = err || stderr;
if (err) {
return console.log('BAD Luck buddy: ', err);
}
console.log('YOU\'ve done it', parseInt(stdout, 10));
});
This is tested with ubuntu 12.04 and OS X lion. Though don't think it'll work in windows.
Upvotes: 1