Reputation: 309
I am wondering if it is possible, and if so, how, to create a UV map from a high detail rendered image in blender, sort of like you can do in professional 3D applications and game engines, like Maya, for instance.
I would like to be able to create some high detail renders and map them to a low poly mesh.
Does anyone know if this can be done?
I am willing to consider using a plugin or other 3rd party application to accomplish this task. I prefer free, though.
Upvotes: 0
Views: 214
Reputation: 17360
Search for Texture Baking
or Render Baking
. Below two links from Blender's website.
Blender's render pipeline supports rendering to UV texturemaps as well. This is only supported for Mesh Objects with texture faces and Images assigned.
A typical use case is to make a detailed, high poly object, and then bake it's normals onto an object with a low polygon count. The resulting normal map can then be applied to make the low poly object look more detailed.
Upvotes: 0