Sam Dealey
Sam Dealey

Reputation: 381

Java 2D library for paint programs

I'm having difficulty locating a Java 2D based library for developing a paint program.

All the libraries I find seem to be for:

None of which are useful to me for a paint program. (This particular project is primarily for webcomics and print comic books.)

I'm mostly interested in something that abstracts file IO for images that are practically too large to load into a BufferedImage object.

Adobe's tools for example are probably not loading whole 10MB (compressed) image files into memory -- once decompressed, that's just too much physical memory to devote to caching the image (especially if you open a dozen of them at once), so there must be a framework in those applications for managing the files on disk and buffering just the currently relevant areas in memory.

Upvotes: 0

Views: 561

Answers (1)

CBredlow
CBredlow

Reputation: 2840

Have you tried looking at StdDraw? It's got some basic drawing in it. StdDraw can be downloaded here

Upvotes: 2

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