user1417815
user1417815

Reputation: 455

Only one single span works

This code provide a dot effect, like a loading bar(" Loading., Loading.., Loading...), but the problem , that only one single span id works, the second one wont, i dont know why... please help me out guys

<SCRIPT LANGUAGE="JavaScript" TYPE="text/javascript">
<!--
function showProgressDots(numberOfDots) {

    var progress = document.getElementById('progressDots');

    switch(numberOfDots) {
        case 1:
            progress.innerHTML = '.';
            timerHandle = setTimeout('showProgressDots(2)',200);
            break;
        case 2:
            progress.innerHTML = '..';
            timerHandle = setTimeout('showProgressDots(3)',200);
            break;
        case 3:
            progress.innerHTML = '...';
            timerHandle = setTimeout('showProgressDots(1)',200);
            break;
    }
}
window.setTimeout('showProgressDots(1)',100);
//-->
</SCRIPT>

Loading<span id="progressDots" style="position:absolute;"></span>
SecondLoading<span id="progressDots" style="position:absolute;"></span>

Upvotes: 3

Views: 197

Answers (4)

Gabriele Petrioli
Gabriele Petrioli

Reputation: 196002

Just posting a little plugin i made for this (for the fun of it..).

(function($){
    $.fn['progress'] = function(_options){
        var options = {
            symbol: '.',
            delay: 200,
            length: 3,
            duration: 0
        };
        if (typeof _options === 'object'){
            $.extend(options, _options);
        } else if (_options === 'clear'){
            return this.each(function(){
                clear.apply(this);
            });
        }
        
        function display(){
            var self = $(this),
                txt = self.text() + options.symbol;
            if (txt.length  > options.length){
                txt = '';
            }
            self.text( txt );
        }
        
        function clear(){
            var self = $(this),
                timer = self.data('progressTimer');
            
            clearInterval(timer);
            self.text('');
            self.removeData('progressTimer');
        }
        
        return this.each(function(){
            var self = $(this),
                that = this,
                timer = null;
            
            timer = setInterval(function(){
                display.apply(that);
            }, options.delay);
            
            self.data('progressTimer', timer);
            
            if (options.duration){
                setTimeout(function(){
                        clear.apply(that);
                    }, options.duration);
            }
        });
    }
                         
})(jQuery);

You use it with

// to set it
$('some-selector').progress({/*options*/});

// to stop it
$('some-selector').progress('clear');

with available options being

  • symbol the character to add on each iterations (default is .)
  • length the max number of symbols to display before it starts over (default is 3)
  • delay the time it takes for each extra symbol to be added (in milliseconds) (default is 200)
  • duration total duration (in milliseconds) before clearing the plugin (default is 0 which means no auto clearing)

example points to jsfiddle

$('some-selector').progress({
  symbol: '*',
  length: 10,
  delay: 100,
  duration: 5000 
});

update for comment

To clear it automatically after some specific time just add a timeout to your code..

so

var progressElements = $('some-selector').progress({/*options*/}); // set the progress
setTimeout(function(){
   progressElements.progress('clear');
 }, 1000); // 1000ms = 1 second

update for 2nd comment

changed the plugin code above to allow for a duration parameter.

If specified, it declares the time after which the plugin will automatically clear..

Demo at http://jsfiddle.net/gaby/gh5CD/3/ (the second loader will clear after 2 seconds)

Upvotes: 1

Selvakumar Arumugam
Selvakumar Arumugam

Reputation: 79830

Edit 1: Wrote a customizable loader so you can register/un-register loaders.. See below,

Edit 2: As Vision pointed out

Just out of interest... I thought, what is the point to create multiple timers and store them in the array? If you wait for some time, the separate timers will desynchronize. How about this: jsfiddle.net/rMpK9/5

Improved Code: (From Vision's DEMO and use of getElementsByTagName)

var timer = null,
    dotLimit = 3,
    elements = [];

function registerProgressDots(progress) {
    for (var i = 0; i < progress.length; i++) {
        elements.push(progress[i]);
    }

    timer = setInterval(function() {
        for (var i = 0; i < elements.length; i++) {
            with(elements[i]) {
                innerHTML = innerHTML.length == dotLimit ? '' : innerHTML + '.';
            }
        }
    }, 200);
}

function unRegisterProgressDots(index, clearDots) {
    if (typeof index == 'undefined' || index == null) {
        clearInterval(timer);
    } else {
        elements.splice(index, 1);
        if (elements.length == 0) {
            clearInterval(timer);
        }
    }

    if (clearDots) {
        var progress = document.getElementsByClassName('progressDots');
        for (var i = 0; i < progress.length; i++) {
            progress[i].innerHTML = '';
        }
    }
}

window.setTimeout(function() {
    var spanTags = document.getElementsByTagName('span');

    var progress = [];
    for (var i = 0; i < spanTags.length; i++) {
        if (spanTags[i].className.indexOf('progressDots') >= 0) {
            progress.push(spanTags[i]);
        }
    }

    registerProgressDots(progress);
}, 100);

window.setTimeout(function() {
    unRegisterProgressDots(null, true);
}, 10000); //stop loading text after 10 seconds

Final DEMO

Upvotes: 3

adeneo
adeneo

Reputation: 318222

Here's my suggestion:

Loading<span id="progressDots" style="position:absolute;"></span> //element before script

<script type="text/javascript">
var i='', dots=20;

showProgressDots();    
function showProgressDots() {
    var progress = document.getElementById('progressDots');
        progress.innerHTML = i;
    i+='.';
    if (i.length<dots) setTimeout(showProgressDots, 200);
}
</script>

FIDDLE

Upvotes: 1

VisioN
VisioN

Reputation: 145408

Here is the short solution if you need.

HTML:

Loading<span id="progressDots1"></span>
SecondLoading<span id="progressDots2"></span>

JavaScript:

function loading(id) {
    var el = document.getElementById(id),
        i = 0,
        dots = "...";

    setInterval(function() {
        el.innerHTML = dots.substring(0, ++i);
        if (i % 3 == 0) i = 0;
    }, 500);
}

loading("progressDots1");
loading("progressDots2");​

DEMO: http://jsfiddle.net/dzFL3/

Upvotes: 6

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