Reputation: 11
Now I am developing on one project with WPF and C#, some parts it related to animation image. So can everyone tell me how to add .gif file the the form ? Thanks.
Upvotes: 0
Views: 6414
Reputation: 1
This is a complete code,you have to just include below class in to your main namesapce. and your main wpf form call it like this,
<UI:AnimatedGIFControl x:Name="GIFCtrl" Visibility="Collapsed" VerticalAlignment="Center" Margin="200,0,0,0" Width="380" Height="48"/>
where UI is the namesapce where AnimatedGIFControl is defined.you can call it like this
xmlns:UI="clr-namespace:xyz"
The Complete class code is ,
class AnimatedGIFControl : System.Windows.Controls.Image
{
private Bitmap _bitmap; // Local bitmap member to cache image resource
private BitmapSource _bitmapSource;
public delegate void FrameUpdatedEventHandler();
/// <summary>
/// Delete local bitmap resource
/// Reference: http://msdn.microsoft.com/en-us/library/dd183539(VS.85).aspx
/// </summary>
[DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool DeleteObject(IntPtr hObject);
/// <summary>
/// Override the OnInitialized method
/// </summary>
protected override void OnInitialized(EventArgs e)
{
base.OnInitialized(e);
this.Loaded += new RoutedEventHandler(AnimatedGIFControl_Loaded);
this.Unloaded += new RoutedEventHandler(AnimatedGIFControl_Unloaded);
}
/// <summary>
/// Load the embedded image for the Image.Source
/// </summary>
void AnimatedGIFControl_Loaded(object sender, RoutedEventArgs e)
{
// Get GIF image from Resources
if (Properties.Resources.ProgressIndicator != null)
{
_bitmap = Properties.Resources.ProgressIndicator;
Width = _bitmap.Width;
Height = _bitmap.Height;
_bitmapSource = GetBitmapSource();
Source = _bitmapSource;
}
}
/// <summary>
/// Close the FileStream to unlock the GIF file
/// </summary>
private void AnimatedGIFControl_Unloaded(object sender, RoutedEventArgs e)
{
StopAnimate();
}
/// <summary>
/// Start animation
/// </summary>
public void StartAnimate()
{
ImageAnimator.Animate(_bitmap, OnFrameChanged);
}
/// <summary>
/// Stop animation
/// </summary>
public void StopAnimate()
{
ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
}
/// <summary>
/// Event handler for the frame changed
/// </summary>
private void OnFrameChanged(object sender, EventArgs e)
{
Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new FrameUpdatedEventHandler(FrameUpdatedCallback));
}
private void FrameUpdatedCallback()
{
ImageAnimator.UpdateFrames();
if (_bitmapSource != null)
_bitmapSource.Freeze();
// Convert the bitmap to BitmapSource that can be display in WPF Visual Tree
_bitmapSource = GetBitmapSource();
Source = _bitmapSource;
InvalidateVisual();
}
private BitmapSource GetBitmapSource()
{
IntPtr handle = IntPtr.Zero;
try
{
handle = _bitmap.GetHbitmap();
_bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(
handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
finally
{
if (handle != IntPtr.Zero)
DeleteObject(handle);
}
return _bitmapSource;
}
}
and use like this
GIFCtrl.StartAnimate();
hope it may help you.
Upvotes: 0
Reputation: 1319
This isn't supported by Image, but some of the solutions on this duplicate answer using a custom control or wrapping a WinForms control seem to be good solutions.
Upvotes: 0
Reputation: 48568
Unfortunately in WPF Gif animation is not visible. Even if you load one in a image control, you will only see its first frame.
Upvotes: 0