user1114232
user1114232

Reputation: 91

How I can start an action without clicking to a button?

I have two UIButtons and I want to click first in the Number1 UIButton and then in the Number 2 UIButton. After clicking the second UIButton I want the two UIButton's to be rotated automatically. I use CABasicAnimation to rotate them. The two UIButton's have the same buttonClicked action. The two buttons use different CABasicAnimation methods.

I have created a new method in order to rotate it, but when I call it from the button clicked action (same for the two buttons) only the first one is rotated. In order to call the rotate method I use [self rotateButtons];

The problem is that If I insert a new UIButton and give an IBAction to the new button it's fine. But I don't want a new button in the layer.

How I fix rotateButtons so that both buttons could be rotated simultaneously?

Here is the code:

- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
    if ([value isEqualToString:@"SecondImage"])
    {
        UIImageView *myView2=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton+100];
        [myView2 setHidden:FALSE];
        UIImageView *myView=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
        [myView setHidden:TRUE];
        CALayer *layer2 =  myView2.layer;
        layer2.anchorPoint = CGPointMake(0.5f, 0.5f);
        CABasicAnimation *animateImage2 = [CABasicAnimation animationWithKeyPath: @"transform"];
        CATransform3D transform2 = CATransform3DIdentity;
        transform2.m34 = 1.0/-900.0; 
        self.view.layer.transform = transform2;
        layer2.transform = CATransform3DMakeRotation(-M_PI/2, 0.0f, 1.0f, 0.0f);
        self.view.layer.transform = transform2;
        transform2 = CATransform3DRotate(transform2,  -M_PI, 0.0f, 1.0f, 0.0f);
        animateImage2.repeatCount = 1.0;
        animateImage2.toValue = [NSValue valueWithCATransform3D: transform2];
        animateImage2.duration = 0.5;
        animateImage2.fillMode = kCAFillModeForwards;
        animateImage2.removedOnCompletion = NO;
        [layer2 addAnimation: animateImage2 forKey: @"halfAnimatedImage"];

        return;
    }
}

-(void) rotateView1
{
    UIImageView *firstImage=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
    CALayer *layer =  firstImage.layer;
    layer.anchorPoint = CGPointMake(0.5f, 0.5f);
    CABasicAnimation *animateImage = [CABasicAnimation animationWithKeyPath: @"transform"];
    CATransform3D transform = CATransform3DIdentity;
    transform.m34 = 1.0/-900.0; 
    self.view.layer.transform = transform;
    layer.transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
    [animateImage setDelegate:self ];
    animateImage.repeatCount = 0.5;
    animateImage.toValue = [NSValue valueWithCATransform3D: transform];
    animateImage.duration = 0.5;
    animateImage.fillMode = kCAFillModeForwards;
    animateImage.removedOnCompletion = NO;
    animateImage.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    [animateImage setValue:@"SecondImage" forKey:@"halfAnimatedImage"];
    [layer addAnimation: animateImage forKey: @"halfAnimatedImage"];
}
-(void) rotateView2
{
    UIImageView *firstImage=(UIImageView *)[self.view viewWithTag:numberOfCurrentButton];
    CALayer *layer =  firstImage.layer;
    layer.anchorPoint = CGPointMake(0.5f, 0.5f);
    CABasicAnimation *animateImage = [CABasicAnimation animationWithKeyPath: @"transform"];
    CATransform3D transform = CATransform3DIdentity;
    transform.m34 = 1.0/-900.0; 
    self.view.layer.transform = transform;
    layer.transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
    [animateImage setDelegate:self ];
    animateImage.repeatCount = 0.5;
    animateImage.toValue = [NSValue valueWithCATransform3D: transform];
    animateImage.duration = 0.5;
    animateImage.fillMode = kCAFillModeForwards;
    animateImage.removedOnCompletion = NO;
    animateImage.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    [animateImage setValue:@"SecondImage" forKey:@"halfAnimatedImage"];
    [layer addAnimation: animateImage forKey: @"halfAnimatedImage"];
}
-(IBAction) buttonRefresh:(UIButton *)sender
{
    numberOfCurrentButton=1; 
    [self rotateView1];
    numberOfCurrentButton=2;
    [self rotateView2];
}
-(IBAction)buttonClicked:(UIButton *)sender
{
    [self buttonRefresh:sender];

}

`

Upvotes: 1

Views: 263

Answers (1)

chirag
chirag

Reputation: 345

As per my understanding, your buttonClicked action receives the sender (the UIButton that was clicked) and you rotate the same.

To rotate both you could do either of the following:

  1. Create an IBOutlet (not IBAction) for both the buttons. In your rotateButtons method, instead of just rotating the sender UIButton, rotate both these buttons.
  2. As suggested by @lnafziger above, Tag both the buttons with numbers in the XIB. In the rotateButtons method rotate both this Buttons. You can get each UIButton by using the following code:

    UIbutton *button1 = (UIButton *)[self.view viewWithTag:101];
    

Upvotes: 1

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