Pepper Lebeck-Jobe
Pepper Lebeck-Jobe

Reputation: 6000

Can the Android drawable directory contain subdirectories?

In the Android SDK documentation, all of the examples used with the @drawable/my_image xml syntax directly address images that are stored in the res/drawable directory in my project.

I am wondering if it is explicitly not okay to create a sub directory within the drawable directory.

For example, if I had the following directory layout:

res/drawable
-- sandwiches
  -- tunaOnRye.png
  -- hamAndSwiss.png
-- drinks
  -- coldOne.png
  -- hotTea.png

Could I reference the image of a tuna salad sandwich as @drawable/sandwiches/tunaOnRye

Or do I have to keep the hierarchy flat in the drawable directory.

Upvotes: 569

Views: 178025

Answers (24)

Baharvand
Baharvand

Reputation: 1

I also wanted to do this but when I created a directory I didn't see it! after some second there was an error in app module...for fix it go to ThisPC, your android studio directory, your project,\app\src\main\res\drawable and delete it. it will be fix.

Upvotes: 0

Vitaliy
Vitaliy

Reputation: 411

I wanted to organize all my drawables into categories. This cannot be achieved using the regular directory structure, so my solution was to build the following directory structure:

- res
    - drawable
- organised_res
    - category1
          - drawable
    - category2
          - drawable
    - ...
    - categoryn
          - drawable

And then let gradle know about all the new resource directories I added: In build.gradle.kts, under android element I added:

sourceSets.getByName("main") {
    res.srcDirs("src/main/organised_res/category1",
                "src/main/organised_res/category2",
                ...
                "src/main/organised_res/categoryn")
}

It's important to take into account that all drawable folders of all categories (and other resources) will be merged into a single non-hierarchical flat structure, so a pic.jpg in one of those dirs can be accessed from code simply as R.drawable.pic. Therefore it's important to make sure that all file names are unique.

Upvotes: 0

dtim
dtim

Reputation: 31

For anyone using Xamarin (either Xamarin.Android or Xamarin.Forms), there is a way to do this.

In the .csproj file for the Android project find the line for MonoAndroidResourcePrefix (documented, though rather poorly, here). Add the subdirectories you are wanting to use here, separating each entry by semicolons. When building, Visual Studio strips these prefixes so that all of the resources end up in a flat hierarchy. You may need to reload the solution after making these changes.

Example of setup in Xamarin

These directories do not need to be subdirectories of the default Resources directory in the project.

Make sure that files you add are getting the build action set to "AndroidResource".

For Xamarin.Android, the visual editor won't recognize images and will show the error "This resource URL cannot be resolved" but the project will build and the image will be visible at runtime.

Error in editor Example in emulator

Upvotes: 0

Fracdroid
Fracdroid

Reputation: 1163

It is possible to have multiple drawable folders by having an extra folder parallel to 'res' with a subdirectory 'drawable' and then add following to gradle:

sourceSets {
    main {
        res.srcDirs 'src/main/<extra_res>'
    }
}

Tested with gradle 6.5.1

Upvotes: 0

android developer
android developer

Reputation: 116322

Actually, on Android Studio it is possible. You can have nested resources as shown here :

enter image description here

There is also a plugin to group resources here.

I recommend to avoid this though.

Upvotes: 45

  1. Right click on Drawable
  2. Select New ---> Directory
  3. Enter the directory name. Eg: logo.png(the location will already show the drawable folder by default)
  4. Copy and paste the images directly into the drawable folder. While pasting you get an option to choose mdpi/xhdpi/xxhdpi etc for each of the images from a list. Select the appropriate option and enter the name of the image. Make sure to keep the same name as the directory name i.e logo.png
  5. Do the same for the remaining images. All of them will be placed under the logo.png main folder.

Upvotes: -6

Anton Derevyanko
Anton Derevyanko

Reputation: 3445

There is a workaround for this situation: you can create a resVector (for example) folder on the same level as default res folder. There you can add any drawable-xxx resource folders there:

resVector
-drawable
-layout
-color

After that all you need is to add

sourceSets {
        main.res.srcDirs += 'src/main/resVector'
    }

into your build.gradle file (inside android { }).

Upvotes: 6

Ali Bagheri
Ali Bagheri

Reputation: 3409

create a folder in main. like: 'res_notification_btn'

and create tree folder in. like 'drawable' or 'layout'

then in 'build.gradle' add this

sourceSets
            {
                main
                {
                    res
                    {
                        srcDirs = ['src/main/res_notification_btn', 'src/main/res']
                      or
                        srcDir 'src/main/res_notification_btn'
                    }
                }
            }

Upvotes: 1

Ferhat Aslan
Ferhat Aslan

Reputation: 11

Subdirectories are not allowed, the resource must contain only [a-z0-9_.].

No you have uppercase letters, and no forward slashes.

Upvotes: 0

user3290180
user3290180

Reputation: 4410

Gradle with Android Studio could do it this way (link).

It's in the paragraph "Configuring the Structure"

sourceSets {
 main {
    java {
        srcDir 'src/java'
    }
    resources {
        srcDir 'src/resources'
    }
 }
}

Upvotes: 1

Alec Holmes
Alec Holmes

Reputation: 3645

In android studio with gradle you can have multiple source directors which will allow you to separate resources. For example:

android {
    ....
    android.sourceSets {
        main.res.srcDirs = ['src/main/extraresdirnamed_sandwiches', 'src/main/res']
    }
    ....
}

However the names must not collide which means you will still need to have names such as sandwiches_tunaOnRye but you will be able to have a seperate section for all of your sandwiches.

This allows you to store your resources in different structures (useful for auto generated content such as actionbargenerator)

Upvotes: 9

Alex M
Alex M

Reputation: 77

assets/ You can use it to store raw asset files. Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the AssetManager. For example, this is a good location for textures and game data. http://developer.android.com/tools/projects/index.html

Upvotes: 0

Sneg
Sneg

Reputation: 1159

Check Bash Flatten Folder script that converts folder hierarchy to a single folder

Upvotes: 0

Captnwalker1
Captnwalker1

Reputation: 700

Not mine but I found this thread when looking for this issue, if your using Android Studio and Gradle Build system its pretty easy no plugins necessary just a little build file editing

https://stackoverflow.com/a/22426467/618419

Upvotes: 1

Kirill Kulakov
Kirill Kulakov

Reputation: 10245

I've wrote an eclipse plugin which allows to create virtual subfolder by separating the file name with two underscores __. The project is in early stages, but don't worry it won't crash your IDE

more details can be found here, feel free to fork and send pull requests:

https://github.com/kirill578/Android-Sorted-Res-Folder

enter image description here

Upvotes: 22

user3177928
user3177928

Reputation: 11

This is not perfect methods. You have to implement same way which is display here.

You can also call the image under the folder through the code you can use

Resources res = getResources();
Drawable shape = res. getDrawable(R.drawable.gradient_box);

TextView tv = (TextView)findViewByID(R.id.textview);
tv.setBackground(shape);

Upvotes: 1

Blake Miller
Blake Miller

Reputation: 805

#!/usr/bin/env ruby

# current dir should be drawable-hdpi/ etc

# nuke all symlinks
Dir.foreach('.') {|f|
    File.delete(f) if File.symlink?(f)
}

# symlink all resources renaming with underscores
Dir.glob("**/*.png") {|f|
    system "ln -s #{f} #{f.gsub('/', '_')}" if f.include?("/")
}

Upvotes: 0

shi
shi

Reputation: 131

With the advent of library system, creating a library per big set of assets could be a solution.

It is still problematic as one must avoid using the same names within all the assets but using a prefix scheme per library should help with that.

It's not as simple as being able to create folders but that helps keeping things sane...

Upvotes: 3

Rene
Rene

Reputation: 4053

I like to use a simple script to flatten an organized directory structure provided by designers to something that can be used to generate an R file.

Run with current path in drawable-hdpi:

#! /bin/bash
DIRS=`find * -type d`
for dir in ${DIRS} ; do 
  for file in `ls ${dir}` ; do
    mv ${dir}/${file}  ${dir}_${file};
  done 
  rmdir ${dir};
done

Upvotes: 9

milkia
milkia

Reputation: 265

Use assets folder.

sample code:

InputStream is = null;
try {
    is = this.getResources().getAssets().open("test/sample.png");
} catch (IOException e) {
    ;
}

image = BitmapFactory.decodeStream(is);

Upvotes: 24

Cheezmeister
Cheezmeister

Reputation: 4985

The workaround I'm using (and the one Android itself seems to favor) is to essentially substitute an underscore for a forward slash, so your structure would look something like this:

sandwich_tunaOnRye.png
sandwich_hamAndSwiss.png
drink_coldOne.png
drink_hotTea.png

The approach requires you to be meticulous in your naming and doesn't make it much easier to wrangle the files themselves (if you decided that drinks and sandwiches should really all be "food", you'd have to do a mass rename rather than simply moving them to the directory); but your programming logic's complexity doesn't suffer too badly compared to the folder structure equivalent.

This situation sucks indeed. Android is a mixed bag of wonderful and terrible design decisions. We can only hope for the latter portion to get weeded out with all due haste :)

Upvotes: 167

OferR
OferR

Reputation: 1644

One way to partially get around the problem is to use the API Level suffix. I use res/layout-v1, res/layout-v2 etc to hold multiple sub projects in the same apk. This mechanism can be used for all resource types.

Obviously, this can only be used if you are targeting API levels above the res/layout-v? you are using.

Also, watch out for the bug in Android 1.5 and 1.6. See Andoroid documentation about the API Level suffix.

Upvotes: 6

dijipiji
dijipiji

Reputation: 3109

Yes - it does suck :) However you can use the assets folder and have sub directories in there and load images that way.

Upvotes: 40

Reto Meier
Reto Meier

Reputation: 96916

No, the resources mechanism doesn't support subfolders in the drawable directory, so yes - you need to keep that hierarchy flat.

The directory layout you showed would result in none of the images being available.

From my own experiments it seems that having a subfolder with any items in it, within the res/drawable folder, will cause the resource compiler to fail -- preventing the R.java file from being generated correctly.

Upvotes: 597

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