Reputation: 16857
I want to be able to instantiate a Moose based object add to it until I serialize it and then I want to make it unchangeable. How can/should I go about doing this?
Upvotes: 3
Views: 369
Reputation: 684
I would make two classes and a common Role:
package Thing
use Moose::Role;
has some_attrib => (isa => 'AnotherThing');
### Behaviour (the important stuff) goes here
package ImmutableThing;
use Moose;
with 'Thing';
has +some_attrib => (is => 'ro');
sub finalize { shift }
package MutableThing
use Moose;
with 'Thing';
has +some_attrib => (is => 'rw');
sub finalize {
my $self = shift;
Thing->new({some_attrib => $self->some_attrib});
}
I'm not sure that having mutable and immutable forms of the same class is necessarily a good idea though. I tend to try and think about build time and operation time as two distinct phases with different interfaces.
I would be more inclined to write a Parameter Collector (I've capitalised it like it's a pattern, but I've not seen it in the literature) that has an interface optimised to gathering the info needed to create a Thing, and the Thing Itself, which is the object that's used by the rest of the program.
Upvotes: 1
Reputation: 22893
I don't know of (and can't easily find) any modules to do this on CPAN which is surprising but explains why you are asking :-)
A "before" modifier over all your attributes is the obvious way to go about it. I'm sure there's a suitable meta-programming way to get a list of all attribute accessors and apply the modifier, but I'd be tempted to explicitly list them all with a big comment.
Have you considered whether you have one class or two here (Thingy, LockedThingy)? Two classes would let you encapsulate the meta cleverness if you're that way inclined.
Upvotes: 0