mythofechelon
mythofechelon

Reputation: 3792

JavaScript: Detect AJAX requests

Is there any way to detect global AJAX calls (particularly responses) on a web page with generic JavaScript (not with frameworks)?

I've already reviewed the question "JavaScript detect an AJAX event", here on StackOverflow, and tried patching in the accepted answer's code into my application but it didn't work. I've never done anything with AJAX before either so, I don't know enough to modify it to work.

I don't need anything fancy, I just need to detect all (specific, actually, but I'd have to detect all first and go from there) AJAX responses and patch them into an IF statement for use. So, eventually, I'd like something like:

if (ajax.response == "certainResponseType"){
    //Code
}

, for example.

Update: It seems I should clarify that I'm not trying to send a request - I'm developing a content script and I need to be able to detect the web page's AJAX requests (not make my own), so I can execute a function when a response is detected.

Upvotes: 43

Views: 66500

Answers (4)

Dai
Dai

Reputation: 155708

A modern (as of April 2021) answer to the question is to use PerformanceObserver which lets you observe both XMLHttpRequest requests and fetch() requests:

<!-- Place this at the top of your page's <head>: -->
<script type="text/javascript">
var myRequestLog = []; // Using `var` (instead of `let` or `const`) so it creates an implicit property on the (global) `window` object so you can easily access this log from anywhere just by using `window.myRequestLog[...]`.
function onRequestsObserved( batch ) {
    myRequestLog.push( ...batch.getEntries() );
}
var requestObserver = new PerformanceObserver( onRequestsObserved );
requestObserver.observe( { type: 'resource' /*, buffered: true */ } );
</script>

I use the above snippet in my pages to log requests so I can report them back to the mothership in my global window.addEventListenr('error', ... ) callback.


  • The batch.getEntries() function returns an array of DOM PerformanceResourceTiming objects (because we're only listening to type: 'resource', otherwise it would return an array of differently-typed objects).
  • Each PerformanceResourceTiming object has useful properties like:
    • The initiatorType property can be:
      • A HTML element name (tag name) if the request was caused by an element:
        • 'link' - Request was from a <link> element in the page.
        • 'script' - Request was to load a <script>.
        • 'img' - Request was to load an <img /> element.
        • etc
      • 'xmlhttprequest' - Request was caused by a XMLHttpRequest invocation.
      • 'fetch' - Request was caused by a fetch() call.
    • name - The URI of the resource/request. (If there's a redirection I'm unsure if this is the original request URI or the final request URI).
    • startTime: Caution: this is actually the time since PerformanceObserver.observe() was called when the request was started.
    • duration: Caution: this is actually the time since PerformanceObserver.observe() was called when the request completed: it is not the duration of the request alone. To get the "real" duration you need to subtract startTime from duration.
    • transferSize: the number of bytes in the response.

Upvotes: 12

freakish
freakish

Reputation: 56587

This can be a bit tricky. How about this?

var _send = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.send = function() {

    /* Wrap onreadystaechange callback */
    var callback = this.onreadystatechange;
    this.onreadystatechange = function() {             
         if (this.readyState == 4) {
             /* We are in response; do something,
                like logging or anything you want */
         }
         callback.apply(this, arguments);
    }

    _send.apply(this, arguments);
}

I didn't test it, but it looks more or less fine.

Note that it may not work if you use frameworks (like jQuery), because they may override onreadystatechange after calling send (I think jQuery does). Or they can override send method (but this is unlikely). So it is a partial solution.

EDIT: Nowadays (the begining of 2018) this gets more complicated with the new fetch API. Global fetch function has to be overridden as well in a similar manner.

Upvotes: 21

mmguy
mmguy

Reputation: 381

Gives this a try. Detects Ajax responses, then I added a conditional using the XMLHttpRequest propoerties readyState & status to run function if response status = OK

var oldXHR = window.XMLHttpRequest;

function newXHR() {
    var realXHR = new oldXHR();
    realXHR.addEventListener("readystatechange", function() {
        if(realXHR.readyState==4 && realXHR.status==200){
            afterAjaxComplete() //run your code here
        }
    }, false);
    return realXHR;
}
window.XMLHttpRequest = newXHR;

Modified from: Monitor all JavaScript events in the browser console

Upvotes: 38

Omn
Omn

Reputation: 3080

Here's some code (tested by pasting into Chrome 31.0.1650.63's console) for catching and logging or otherwise processing ajax requests and their responses:

(function() {
    var proxied = window.XMLHttpRequest.prototype.send;
    window.XMLHttpRequest.prototype.send = function() {
        console.log( arguments );
        //Here is where you can add any code to process the request. 
        //If you want to pass the Ajax request object, pass the 'pointer' below
        var pointer = this
        var intervalId = window.setInterval(function(){
                if(pointer.readyState != 4){
                        return;
                }
                console.log( pointer.responseText );
                //Here is where you can add any code to process the response.
                //If you want to pass the Ajax request object, pass the 'pointer' below
                clearInterval(intervalId);

        }, 1);//I found a delay of 1 to be sufficient, modify it as you need.
        return proxied.apply(this, [].slice.call(arguments));
    };


})();

This code solves the above issue with the accepted answer:

Note that it may not work if you use frameworks (like jQuery), because they may override onreadystatechange after calling send (I think jQuery does). Or they can override send method (but this is unlikely). So it is a partial solution.

Because it does not rely on the 'onreadystatechange' callback being un-changed, but monitors the 'readyState' itself.

I adapted the answer from here: https://stackoverflow.com/a/7778218/1153227

Upvotes: 49

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