branigan
branigan

Reputation: 61

Export POD format from 3D Max to cocos3D

we're developing a Medical app with a 3D character thats teachs about phisioterapy.

We have a 3D character in 3D Studio Max with animation, when export it into POD (I Have tried many configurations) the character deforms their volumes when I preview in PVRShaman. If I check export matrices options everything its ok excepts that the character doesn't animate in iOS emulator (Also it appears upside down).

We're using

Does anyone has same problem or any solution? it's driving me crazy.

Thanks.

Upvotes: 2

Views: 1585

Answers (1)

Sean Paul Taylor
Sean Paul Taylor

Reputation: 21

You might want to check out www.gameplay3d.org. We think our solution is very clean and doesn't try to rely on a baseline architecture like cocos2d which is not the best way to start an architecture for a 2D framework or engine.

It is better not to build a '3D' framework/engine based on a 2D engine architecture. The gameplay frmework is cross-platform and very well tested by my team. Supports Windows, MacOSX, iOS, Android and BlackBerry :)

Upvotes: 2

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