Pablo Fernandez
Pablo Fernandez

Reputation: 287760

How do I convert a Stream into a byte[] in C#?

Is there a simple way or method to convert a Stream into a byte[] in C#?

Upvotes: 489

Views: 677425

Answers (12)

JCH2k
JCH2k

Reputation: 3621

I use this extension class:

public static byte[] ReadAllBytes(this Stream inStream)
{
    if (inStream is MemoryStream inMemoryStream)
        return inMemoryStream.ToArray();

    using (var outStream = new MemoryStream())
    {
        inStream.CopyTo(outStream);
        return outStream.ToArray();
    }
}

Just copy the class to your solution and you can use it on every stream:

byte[] bytes = myStream.ReadAllBytes()

Works great for all my streams and saves a lot of code! Of course you can modify this method to use some of the other approaches here to improve performance if needed, but I like to keep it simple.

Upvotes: 82

pedrofernandes
pedrofernandes

Reputation: 16874

Call next function like

byte[] m_Bytes = StreamHelper.ReadToEnd (mystream);

Function:

public static byte[] ReadToEnd(System.IO.Stream stream)
{
    long originalPosition = 0;

    if(stream.CanSeek)
    {
         originalPosition = stream.Position;
         stream.Position = 0;
    }

    try
    {
        byte[] readBuffer = new byte[4096];

        int totalBytesRead = 0;
        int bytesRead;

        while ((bytesRead = stream.Read(readBuffer, totalBytesRead, readBuffer.Length - totalBytesRead)) > 0)
        {
            totalBytesRead += bytesRead;

            if (totalBytesRead == readBuffer.Length)
            {
                int nextByte = stream.ReadByte();
                if (nextByte != -1)
                {
                    byte[] temp = new byte[readBuffer.Length * 2];
                    Buffer.BlockCopy(readBuffer, 0, temp, 0, readBuffer.Length);
                    Buffer.SetByte(temp, totalBytesRead, (byte)nextByte);
                    readBuffer = temp;
                    totalBytesRead++;
                }
            }
        }

        byte[] buffer = readBuffer;
        if (readBuffer.Length != totalBytesRead)
        {
            buffer = new byte[totalBytesRead];
            Buffer.BlockCopy(readBuffer, 0, buffer, 0, totalBytesRead);
        }
        return buffer;
    }
    finally
    {
        if(stream.CanSeek)
        {
             stream.Position = originalPosition; 
        }
    }
}

Upvotes: 196

Vinicius
Vinicius

Reputation: 1711

Ok, maybe I'm missing something here, but this is the way I do it:

public static Byte[] ToByteArray(this Stream stream) {
    Int32 length = stream.Length > Int32.MaxValue ? Int32.MaxValue : Convert.ToInt32(stream.Length);
    Byte[] buffer = new Byte[length];
    stream.Read(buffer, 0, length);
    return buffer;
}

Upvotes: 8

Daniel Earwicker
Daniel Earwicker

Reputation: 116724

In .NET Framework 4 and later, the Stream class has a built-in CopyTo method that you can use.

For earlier versions of the framework, the handy helper function to have is:

public static void CopyStream(Stream input, Stream output)
{
    byte[] b = new byte[32768];
    int r;
    while ((r = input.Read(b, 0, b.Length)) > 0)
        output.Write(b, 0, r);
}

Then use one of the above methods to copy to a MemoryStream and call GetBuffer on it:

var file = new FileStream("c:\\foo.txt", FileMode.Open);

var mem = new MemoryStream();

// If using .NET 4 or later:
file.CopyTo(mem);

// Otherwise:
CopyStream(file, mem);

// getting the internal buffer (no additional copying)
byte[] buffer = mem.GetBuffer();
long length = mem.Length; // the actual length of the data 
                          // (the array may be longer)

// if you need the array to be exactly as long as the data
byte[] truncated = mem.ToArray(); // makes another copy

Edit: originally I suggested using Jason's answer for a Stream that supports the Length property. But it had a flaw because it assumed that the Stream would return all its contents in a single Read, which is not necessarily true (not for a Socket, for example.) I don't know if there is an example of a Stream implementation in the BCL that does support Length but might return the data in shorter chunks than you request, but as anyone can inherit Stream this could easily be the case.

It's probably simpler for most cases to use the above general solution, but supposing you did want to read directly into an array that is bigEnough:

byte[] b = new byte[bigEnough];
int r, offset;
while ((r = input.Read(b, offset, b.Length - offset)) > 0)
    offset += r;

That is, repeatedly call Read and move the position you will be storing the data at.

Upvotes: 58

ArtK
ArtK

Reputation: 1179

"bigEnough" array is a bit of a stretch. Sure, buffer needs to be "big ebough" but proper design of an application should include transactions and delimiters. In this configuration each transaction would have a preset length thus your array would anticipate certain number of bytes and insert it into correctly sized buffer. Delimiters would ensure transaction integrity and would be supplied within each transaction. To make your application even better, you could use 2 channels (2 sockets). One would communicate fixed length control message transactions that would include information about size and sequence number of data transaction to be transferred using data channel. Receiver would acknowledge buffer creation and only then data would be sent. If you have no control over stream sender than you need multidimensional array as a buffer. Component arrays would be small enough to be manageable and big enough to be practical based on your estimate of expected data. Process logic would seek known start delimiters and then ending delimiter in subsequent element arrays. Once ending delimiter is found, new buffer would be created to store relevant data between delimiters and initial buffer would have to be restructured to allow data disposal.

As far as a code to convert stream into byte array is one below.

Stream s = yourStream;
int streamEnd = Convert.ToInt32(s.Length);
byte[] buffer = new byte[streamEnd];
s.Read(buffer, 0, streamEnd);

Upvotes: 3

Tavo
Tavo

Reputation: 581

Byte[] Content = new BinaryReader(file.InputStream).ReadBytes(file.ContentLength);

Upvotes: 42

Savas Adar
Savas Adar

Reputation: 4260

if you post a file from mobile device or other

    byte[] fileData = null;
    using (var binaryReader = new BinaryReader(Request.Files[0].InputStream))
    {
        fileData = binaryReader.ReadBytes(Request.Files[0].ContentLength);
    }

Upvotes: 7

James Dingle
James Dingle

Reputation: 10921

The shortest solution I know:

using(var memoryStream = new MemoryStream())
{
  sourceStream.CopyTo(memoryStream);
  return memoryStream.ToArray();
}

Upvotes: 1085

Sharon AS
Sharon AS

Reputation: 364

    byte[] buf;  // byte array
    Stream stream=Page.Request.InputStream;  //initialise new stream
    buf = new byte[stream.Length];  //declare arraysize
    stream.Read(buf, 0, buf.Length); // read from stream to byte array

Upvotes: 30

SwDevMan81
SwDevMan81

Reputation: 50018

You could also try just reading in parts at a time and expanding the byte array being returned:

public byte[] StreamToByteArray(string fileName)
{
    byte[] total_stream = new byte[0];
    using (Stream input = File.Open(fileName, FileMode.Open, FileAccess.Read))
    {
        byte[] stream_array = new byte[0];
        // Setup whatever read size you want (small here for testing)
        byte[] buffer = new byte[32];// * 1024];
        int read = 0;

        while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
        {
            stream_array = new byte[total_stream.Length + read];
            total_stream.CopyTo(stream_array, 0);
            Array.Copy(buffer, 0, stream_array, total_stream.Length, read);
            total_stream = stream_array;
        }
    }
    return total_stream;
}

Upvotes: 3

jason
jason

Reputation: 241741

Stream s;
int len = (int)s.Length;
byte[] b = new byte[len];
int pos = 0;
while((r = s.Read(b, pos, len - pos)) > 0) {
    pos += r;
}

A slightly more complicated solution is necesary is s.Length exceeds Int32.MaxValue. But if you need to read a stream that large into memory, you might want to think about a different approach to your problem.

Edit: If your stream does not support the Length property, modify using Earwicker's workaround.

public static class StreamExtensions {
    // Credit to Earwicker
    public static void CopyStream(this Stream input, Stream output) {
        byte[] b = new byte[32768];
        int r;
        while ((r = input.Read(b, 0, b.Length)) > 0) {
            output.Write(b, 0, r);
        }
    }
}

[...]

Stream s;
MemoryStream ms = new MemoryStream();
s.CopyStream(ms);
byte[] b = ms.GetBuffer();

Upvotes: 5

Phil Price
Phil Price

Reputation: 2313

Quick and dirty technique:

    static byte[] StreamToByteArray(Stream inputStream)
    {
        if (!inputStream.CanRead)
        {
            throw new ArgumentException(); 
        }

        // This is optional
        if (inputStream.CanSeek)
        {
            inputStream.Seek(0, SeekOrigin.Begin);
        }

        byte[] output = new byte[inputStream.Length];
        int bytesRead = inputStream.Read(output, 0, output.Length);
        Debug.Assert(bytesRead == output.Length, "Bytes read from stream matches stream length");
        return output;
    }

Test:

    static void Main(string[] args)
    {
        byte[] data;
        string path = @"C:\Windows\System32\notepad.exe";
        using (FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read))
        {
            data = StreamToByteArray(fs);
        }

        Debug.Assert(data.Length > 0);
        Debug.Assert(new FileInfo(path).Length == data.Length); 
    }

I would ask, why do you want to read a stream into a byte[], if you are wishing to copy the contents of a stream, may I suggest using MemoryStream and writing your input stream into a memory stream.

Upvotes: 3

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