Reputation: 1363
Is it possible taking a screenshot before my IOS app launched.
I can simply take screenshot of my app's main view by:
UIGraphicsBeginImageContext(self.view.frame.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
I also tried this method UIKit way:
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
//
// Iterate over every window from back to front.
//
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
//
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context.
//
CGContextSaveGState(context);
//
// Center the context around the window's anchor point.
//
CGContextTranslateCTM(context, [window center].x, [window center].y);
//
// Apply the window's transform about the anchor point.
//
CGContextConcatCTM(context, [window transform]);
//
// Offset by the portion of the bounds left of and above the anchor point.
//
CGContextTranslateCTM(context, -[window bounds].size.width * [[window layer] anchorPoint].x, -[window bounds].size.height * [[window layer] anchorPoint].y);
//
// Render the layer hierarchy to the current context.
//
[[window layer] renderInContext:context];
//
// Restore the context.
//
CGContextRestoreGState(context);
}
}
//
// Retrieve the screenshot image.
//
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
UIGraphicsEndImageContext();
They all works on capturing screenshot of my app.
How may I capture the screenshot (of the moment) BEFORE my app launched.
I even add the second sample code to the begin of main.m, it does NOT work. (a full screen blank white image was saved)
I want to use the screenshot as the background picture of my app :)
Upvotes: 1
Views: 732
Reputation: 3415
http://graphicssoft.about.com/od/screencapture/qt/screen-shot-ipod-iphone.htm
This is a quick and easy approach to saving a shot of what is being shown on your device.
Upvotes: -1
Reputation: 14841
Your app's code does not get executed before the app launches. I don't know how/why you want to achieve this.
Upvotes: 3