Reputation: 1881
Is it possible to pause a for loop in javascript/jquery?
I have a $.each
, that runs through a 63 long array, which have a for
inside, which have another for
, which have yet another for
in it (Makes each
>for
>for
>for
), now each of the for
loops through the array, this makes 63^4 (Equals 15752961) different combinations, and that takes time...
Sooo, is it possible to pause it 2sec, at 2k combinations?
Reason why I want to pause the loop, is to unlock the UI...
Code:
var $arr = ["","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","0","1","2","3","4","5","6","7","8","9"],
len = $arr.length,
l = 0,
$("body").delay(1000).show(0, function(){
$.each($arr, function(index, val){ // 63
for(var i = 0; i < len; i++){ // 3969
for(var j = 0; j < len; j++){ // 250047
for(var k = 0; k < len; k++){ // 15752961
thing = val+i+j+k;
l++;
$("#loading").text(l+"/15752961");
console.log(l+"/15752961");
$("<div>"+thing+"</div><br />").prependTo("body");
}
}
}
})
})
Ps. If someone think, they could clear up my question, please do so :D
/* EDIT */
If I try to run this server side, I get a server error, both if I use foreach
or for
$smaa = range("a","z");
$store = range("A","Z");
$tal = range("0","9");
$arr = array_merge($smaa, $store, $tal);
for($i = 0; $i < $count; $i++){ // 62
for($j = 0; $j < $count; $j++){ // 3844
for($k = 0; $k < $count; $k++){ // 238328
for($l = 0; $l < $count; $l++){ // 14776336
$finish[] = $arr[$i].$arr[$j].$arr[$k].$arr[$l];
}
$finish[] = $arr[$i].$arr[$j].$arr[$k];
}
$finish[] = $arr[$i].$arr[$j];
}
$finish[] = $arr[$i];
}
foreach($arr as $first){ // 62
$finish[] = $first;
foreach($arr as $second){ // 3844
$finish[] = $first.$second;
foreach($arr as $third){ // 238328
$finish[] = $first.$second.$third;
foreach($arr as $fourth){ // 14776336
$finish[] = $first.$second.$third.$fourth;
}
}
}
}
Please note, that I don't use both on the same time
Upvotes: 0
Views: 836
Reputation: 30015
This is untested, but hopefully you will get the idea. Truthfully, this is something you probably should be handling on the server-side, or doing once and storing the output in the code.
var $arr = ["","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","0","1","2","3","4","5","6","7","8","9"],
len = $arr.length,
l = 0,
paused = false,
writer = '',
pauseAt = 2000;
$("body").delay(1000).show(0, function(){
function killForTwoSeconds(){ //function to timeout loop
paused = true; //set to true to kill loop
$('body').append(writer); //write to body only on pause (fewer writes to dom = faster script)
setTimeout(function(){ // wait for 2 seconds
paused = false;
loopIt(); // re-run loop
},2000);
}
function loopIt(){
$.each($arr, function(index, val){
for(var i = l; i < len; i++){
for(var j = l; j < len; j++){ //loops now start at l instead of 0 so when loop restarts it restarts at the right place
for(var k = l; k < len; k++){
if(l % pauseAt === 0){ // if l is divisible by 2000 kill
killForTwoSeconds();
}
if(!paused){ //if not paused add item to writer
thing = val+i+j+k;
l++;
$("#loading").text(l+"/15752961");
console.log(l+"/15752961");
writer = "<div>"+thing+"</div><br />";
}else if(index === len-1 && k === len-1){
$('body').append(writer); //final write
}else{
return false; // if paused return false
}
}
}
}
});
}
});
Upvotes: 1
Reputation: 150253
No, it's no possible to "pause" a for loop, and anyway it will not make it faster.
Don't use it here, but take a look at window.setTimeout(fn, delay)
Upvotes: 1
Reputation: 324610
No.
However, you can use something like this:
(function() {
var i=0, j=0, k=0, timer;
timer = setInterval(function() {
// loop body here
k++;
if( k >= max_k) {
k = 0;
j++;
if( j >= max_j) {
j = 0;
i++;
if( i >= max_i) {
clearInterval(timer);
}
}
}
},1);
})();
I'm not sure how to integrate that with $.each
, you may have to do it in plain JavaScript. But this code will basically run the loop as fast as possible while still redrawing.
Upvotes: 1