Reputation: 3075
I am developing a player app and I am using MediaPlayer
for that.
Now, I want to change the speed of the playing track.
I've seen so many apps with this functionality. How can I do this?
Upvotes: 35
Views: 44486
Reputation: 1862
According to the flow that had mentioned here following codes are for android API 23 (Android 6.0 Marshmallow)
PlaybackParams playbackParams = new PlaybackParams();
playbackParams.setSpeed(2);
playbackParams.setPitch(1);
playbackParams.setAudioFallbackMode(
PlaybackParams.AUDIO_FALLBACK_MODE_DEFAULT);
mMediaPlayer.setPlaybackParams(playbackParams);
Upvotes: 2
Reputation: 175
Now you can use
mediaPlayer.setPlaybackParams(mediaPlayer.getPlaybackParams().setSpeed(speed))
for API 23 and up!
Upvotes: 10
Reputation: 204
Speed Control by ExoPlayer in Android
//exoPlayer.setPlaybackParameters(PlaybackParameters(//speed in float))
//EXAMPLE->
exoPlayer.setPlaybackParameters(PlaybackParameters(1.5f))
Upvotes: 2
Reputation: 1582
Beginning API 23, MediaPlayer can set playback speed using this method.
Class MediaPlayer
public void setPlaybackParams (PlaybackParams params)
Added in API level 23Sets playback rate using PlaybackParams. Parameters params PlaybackParams: the playback params. Throws IllegalStateException if the internal player engine has not been initialized. IllegalArgumentException if params is not supported.
Sample code:
MediaPlayer mp = ...; //Whatever
float speed = 0.75f;
mp.setPlaybackParams(mp.getPlaybackParams().setSpeed(speed));
For API < 23, refer to Vipul Shah's answer above (or below).
Upvotes: 58
Reputation: 28093
The MediaPlayer does not provide this feature but SoundPool has this functionality.
The SoundPool class has a method called setRate (int streamID, float rate)
. If you are interested in the API have a look here.
This Snippet will work.
float playbackSpeed=1.5f;
SoundPool soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
soundId = soundPool.load(Environment.getExternalStorageDirectory()
+ "/sample.3gp", 1);
AudioManager mgr = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
final float volume = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener()
{
@Override
public void onLoadComplete(SoundPool arg0, int arg1, int arg2)
{
soundPool.play(soundId, volume, volume, 1, 0, playbackSpeed);
}
});
Upvotes: 20
Reputation: 171
soundpool only supports relatively small sound effect files that can be preloaded. You will get heap overflows with any useful length music track.
Upvotes: 17
Reputation: 15052
The MediaPlayer
class doesn't give this functionality. Instead use the SoundPool
class. It has a method called setRate (int streamID, float rate)
. Read this for further info. Here is a sample code for you to work with it.
Upvotes: 2