Reputation: 957
Right now I have an x by y array to hold integers that decide which tile to draw to the screen. (The integers choose which tile in my tile_arr
to blit)
For better performance, I only want the ints that changed to be blit'ed again.
EXAMPLE 1:
For example right now I have something like:
tile_arr = [image1,image2,image3,image4]
arr = [[2,2,2],[2,2,2],[2,2,2]]
Then depending on what the user does, some values in arr
might change, so lets say:
arr[0][0]=1
arr[2][1]=1
Which would give us the array:
arr=[[1,2,2],[2,2,2],[2,1,2]]
now when blitting to the screen, I would blit images from the tile_arr
: image numbers 1,2,2 to the top row, 2,2,2, to the middle row, and 2,1,2 to the bottom row. When I blit the array, I use a screen.blit
for each value or arr, that's nine blits. I would rather only do two blits. (Use screen.blit
only twice)
EXAMPLE 2:
tile_arr = [green.bmp, red.bemp, blue.bmp]
feild_arr = [[0,0,0], [0,0,0], [0,0,0]]
Output:
G G G
G G G
G G G
User changes feild_arr
to [[1,0,1], [0,2,0], [0,1,2]]
Output:
R G R
G B G
G R B
Now I only want to call sceen.blit()
5 times, leaving the 4 Green sqaures green, because nothing changed.
I thought of making another array, which would be just a copy of the first. Then run through it and compare to the new array to see what changed, but I think there is a better and faster way to this. Now the example is only 3x3 so making a duplicate array isn't too bad, but I'm working with a lot bigger arrays, and when you're blitting a 30x20 array, I need all the shortcuts I can get.
How do I only blit when the interger values in an array have been changed, and skip (don't blit) the values that have not changed?
Upvotes: 2
Views: 515
Reputation: 4451
You can use screen.blit only once, calling with a list of the rectangles that changed.
I think the best aproach is to create you own class deriving from DirtySprite:
class Cell: pygame.sprite.DirtySprite
which already has attributes for holding an image and a rectangle and you can add an attributes to hold the number and a method to change de number that will set it as dirty.
Then you can use LayeredDirty class to render the dirty sprites on the screen.
Upvotes: 1