Reputation: 35294
The problem is that when I try doing multiple animations they all happen the same time.
Is there any way to have animations go one after another without using callbacks?
Here's what I want to do:
$('#a1').click(function() { $('#div1').hide(3000); });
$('#a2').click(function() { $('#div2').hide(3000); });
$('#a3').click(function() { $('#div3').show(3000); });
If you click on #a1
and then click on #a2
then #a3
before the first animation completes then it shouldn't start right away but instead wait until the animation queue is empty then start the next one.
I want to be able to click a1
then a2
then a3
one after the another and first have it hide the first div completely, then the second completely, and then show the third.
My example is overly simple and while this can be done with callbacks, my real problem can't so callbacks aren't an option.
In essence, if you click all three the animation should complete in 9 seconds.
'took around 9 seconds to complete')
Upvotes: 9
Views: 2608
Reputation: 515
I would use the animate()
function as it comes with a complete function which is called when the animation finishes http://api.jquery.com/animate/.
So to use the jQuery doc example:
$('#clickme').click(function() {
$('#book').animate({
opacity: 0.25,
left: '+=50',
height: 'toggle'
}, 5000, function() {
// Animation complete this is where you call the next animation...
});
});
function another_animation () {
$('xyz').animate({
opacity: 0.25,
left: '+=50',
}5000, function() {
// Animation complete this is where you call the next animation
I think that this is the cleanest way...
Upvotes: 1
Reputation: 7358
Use .promise() to sidestep callbacks on show
and hide
:
The .promise() method returns a dynamically generated Promise that is resolved once all actions of a certain type bound to the collection, queued or not, have ended.
By default, type is "fx", which means the returned Promise is resolved when all animations of the selected elements have completed
Use .queue() to limit the number of animations resolved per promise (See also jsFiddle):
var promises = $({});
$('#a1').click(function() {
promises.queue(function(next) {
$('div').promise().done(function() {
$('#div1').hide(3000);
next();
});
});
return false;
});
$('#a2').click(function() {
promises.queue(function(next) {
$('div').promise().done(function() {
$('#div2').hide(3000);
next();
});
});
return false;
});
$('#a3').click(function() {
promises.queue(function(next) {
$('div').promise().done(function() {
$('#div3').show(3000);
next();
});
});
return false;
});
Upvotes: 3
Reputation: 11936
Use .queue()
on a common jQuery object:
var q = $({}); // this could also be a common parent, e.g. $('body')
$('#a1').click(function() {
q.queue(function(next) {
$('#div1').hide(3000, next);
});
return false;
});
$('#a2').click(function() {
q.queue(function(next) {
$('#div2').hide(3000, next);
});
return false;
});
$('#a3').click(function() {
q.queue(function(next) {
$('#div3').show(3000, next);
});
return false;
});
Upvotes: 9
Reputation: 1524
Try to create some array with queue, and check if there is something in it, as callback for animation, and run it again if there is. I've played with your example a little.
check it out:
http://jsfiddle.net/acrashik/nqh6x/6/
var queue = {
q: [],
run: function(elem, type, time, recall) {
if (queue.isRunning && !recall) {
console.log('pushed: ' + elem + type + time);
queue.q.push({elem:elem, type:type, time:time});
} else {
console.log('running:' + elem);
queue.isRunning = true;
if (type=='hide') {
$(elem).hide(time, function(){
queue.recall();
})
} else {
$(elem).show(time, function(){
queue.recall();
})
}
}
},
recall: function(){
console.log(queue.q.length);
if (queue.q.length > 0) {
queue.run(queue.q[0].elem, queue.q[0].type, queue.q[0].time, true);
queue.q = queue.q.splice(1,queue.q.length);
} else {
queue.isRunning = false;
queue.q = [];
}
},
isRunning: false
}
$('#a1').click(function() { queue.run('#div1','hide',2200) });
$('#a2').click(function() { queue.run('#div2','hide',2200) });
$('#a3').click(function() { queue.run('#div3','show',2200) });
Upvotes: 2
Reputation: 341
You could do something like this:
(function(){
var col=(function(){
var i=1;
return function(n){alert("you clicked link nr " + n + ", total clicks: "+i++)};
})();
$('#a1').click(function(){col(1)});
$('#a2').click(function(){col(2)});
$('#a3').click(function(){col(3)});
})();
Im not gona write the entire code for you but that should give you a good idea of how to do it. Also none of the variables or functions are accessible from the global scope or any other.
Upvotes: 0
Reputation: 131
Use this
$(element).promise().done(function () {...})
In your case
$('#a1').click(function () {
$('#div1').hide(3000);
});
$('#a2').click(function () {
$("#div1").promise().done(function () {
$('#div2').hide(3000);
});
});
$('#a3').click(function () {
$("#div2").promise().done(function () {
$('#div3').hide(3000);
});
});
The next animation will be performed only when the previous animation on selected element is complete.
Upvotes: -2
Reputation: 10850
Add stop() before the animation:
$('#a1').click(function() { $('#div1').stop().hide(3000); });
$('#a2').click(function() { $('#div2').stop().hide(3000); });
$('#a3').click(function() { $('#div3').stop().show(3000); });
Upvotes: -1